364 lines
5.8 KiB
Go
364 lines
5.8 KiB
Go
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package game
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import (
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"github.com/gofrs/uuid"
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"github.com/zikaeroh/codies/internal/words"
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"github.com/zikaeroh/codies/internal/words/static"
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)
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type PlayerID = uuid.UUID
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type WordList struct {
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Name string
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Custom bool
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List words.List
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Enabled bool
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}
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func defaultWords() []*WordList {
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return []*WordList{
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{
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Name: "Base",
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List: static.Default,
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Enabled: true,
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},
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{
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Name: "Duet",
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List: static.Duet,
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},
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{
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Name: "Undercover",
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List: static.Undercover,
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},
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}
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}
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type Room struct {
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rand Rand
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// Configuration for the next new game.
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Rows, Cols int
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Version int
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Board *Board
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Turn Team
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Winner *Team
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Players map[PlayerID]*Player
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Teams [][]PlayerID // To preserve the ordering of teams.
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WordLists []*WordList
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}
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func NewRoom(rand Rand) *Room {
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if rand == nil {
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rand = globalRand{}
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}
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return &Room{
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rand: rand,
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Rows: 5,
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Cols: 5,
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Players: make(map[PlayerID]*Player),
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Teams: make([][]PlayerID, 2), // TODO: support more than 2 teams
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WordLists: defaultWords(),
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}
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}
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type Player struct {
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ID PlayerID
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Nickname string
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Team Team
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Spymaster bool
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}
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func (r *Room) AddPlayer(id PlayerID, nickname string) {
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if p, ok := r.Players[id]; ok {
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if p.Nickname == nickname {
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return
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}
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p.Nickname = nickname
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r.Version++
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return
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}
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team := r.smallestTeam()
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p := &Player{
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ID: id,
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Nickname: nickname,
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Team: team,
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}
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r.Players[id] = p
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r.Teams[team] = append(r.Teams[team], id)
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r.Version++
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}
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func (r *Room) smallestTeam() Team {
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min := Team(0)
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minLen := len(r.Teams[0])
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for tInt, team := range r.Teams {
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if len(team) < minLen {
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min = Team(tInt)
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minLen = len(team)
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}
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}
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return min
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}
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func (r *Room) words() (list words.List) {
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for _, w := range r.WordLists {
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if w.Enabled {
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list = list.Concat(w.List)
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}
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}
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return list
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}
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func (r *Room) NewGame() {
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words := r.words()
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if r.Rows*r.Cols > words.Len() {
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panic("not enough words")
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}
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r.Version++
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r.Winner = nil
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r.Turn = Team(r.rand.Intn(len(r.Teams)))
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r.Board = newBoard(r.Rows, r.Cols, words, r.Turn, len(r.Teams), r.rand)
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}
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func (r *Room) EndTurn(id PlayerID) {
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if r.Winner != nil {
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return
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}
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p := r.Players[id]
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if p == nil {
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return
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}
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if p.Team != r.Turn || p.Spymaster {
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return
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}
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r.ForceEndTurn()
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}
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func (r *Room) nextTeam() Team {
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return r.Turn.next(len(r.Teams))
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}
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func (r *Room) nextTurn() {
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r.Turn = r.nextTeam()
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}
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func (r *Room) ForceEndTurn() {
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r.Version++
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r.nextTurn()
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}
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func (r *Room) RemovePlayer(id PlayerID) {
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p := r.Players[id]
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if p == nil {
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return
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}
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r.Version++
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delete(r.Players, id)
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r.Teams[p.Team] = removePlayer(r.Teams[p.Team], id)
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}
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func (r *Room) Reveal(id PlayerID, row, col int) {
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if r.Winner != nil {
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return
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}
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p := r.Players[id]
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if p == nil {
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return
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}
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if p.Spymaster || p.Team != r.Turn {
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return
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}
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tile := r.Board.Get(row, col)
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if tile == nil {
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return
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}
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if tile.Revealed {
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return
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}
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tile.Revealed = true
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switch {
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case tile.Neutral:
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r.nextTurn()
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case tile.Bomb:
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// TODO: Who wins when there's more than one team?
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// Maybe eliminate the team who clicked?
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winner := r.nextTeam()
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r.Winner = &winner
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default:
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r.Board.WordCounts[tile.Team]--
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if r.Board.WordCounts[tile.Team] == 0 {
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winner := tile.Team
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r.Winner = &winner
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} else if tile.Team != p.Team {
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r.nextTurn()
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}
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}
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r.Version++
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}
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func (r *Room) ChangeRole(id PlayerID, spymaster bool) {
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if r.Winner != nil {
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return
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}
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p := r.Players[id]
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if p == nil {
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return
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}
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if p.Spymaster == spymaster {
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return
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}
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p.Spymaster = spymaster
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r.Version++
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}
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func (r *Room) ChangeTeam(id PlayerID, team Team) {
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if team < 0 || int(team) >= len(r.Teams) {
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return
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}
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p := r.Players[id]
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if p == nil {
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return
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}
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if p.Team == team {
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return
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}
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r.Teams[p.Team] = removePlayer(r.Teams[p.Team], id)
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r.Teams[team] = append(r.Teams[team], id)
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p.Team = team
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r.Version++
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}
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func removePlayer(team []PlayerID, remove PlayerID) []PlayerID {
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newTeam := make([]PlayerID, 0, len(team)-1)
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for _, id := range team {
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if id != remove {
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newTeam = append(newTeam, id)
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}
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}
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return newTeam
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}
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func (r *Room) RandomizeTeams() {
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players := make([]PlayerID, 0, len(r.Players))
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for id := range r.Players {
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players = append(players, id)
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}
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r.rand.Shuffle(len(players), func(i, j int) {
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players[i], players[j] = players[j], players[i]
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})
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numTeams := len(r.Teams)
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newTeams := make([][]PlayerID, numTeams)
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for i := range newTeams {
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newTeams[i] = make([]PlayerID, 0, len(players)/numTeams)
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}
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for i, id := range players {
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team := i % numTeams
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newTeams[team] = append(newTeams[team], id)
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}
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r.rand.Shuffle(numTeams, func(i, j int) {
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newTeams[i], newTeams[j] = newTeams[j], newTeams[i]
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})
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for team, players := range newTeams {
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for _, id := range players {
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r.Players[id].Team = Team(team)
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}
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}
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r.Teams = newTeams
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r.Version++
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}
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func (r *Room) ChangePack(num int, enable bool) {
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if num < 0 || num >= len(r.WordLists) {
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return
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}
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pack := r.WordLists[num]
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if pack.Enabled == enable {
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return
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}
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if !enable {
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total := 0
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for _, p := range r.WordLists {
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if p.Enabled {
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total++
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}
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}
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if total < 2 {
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return
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}
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}
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pack.Enabled = enable
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r.Version++
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}
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func (r *Room) AddPack(name string, wds []string) {
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if len(r.WordLists) >= 10 {
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return
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}
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list := &WordList{
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Name: name,
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Custom: true,
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List: words.NewList(wds),
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}
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r.WordLists = append(r.WordLists, list)
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r.Version++
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}
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func (r *Room) RemovePack(num int) {
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if num < 0 || num >= len(r.WordLists) {
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return
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}
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if pack := r.WordLists[num]; !pack.Custom || pack.Enabled {
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return
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}
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// https://github.com/golang/go/wiki/SliceTricks
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lists := r.WordLists
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copy(lists[num:], lists[num+1:])
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lists[len(lists)-1] = nil
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lists = lists[:len(lists)-1]
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r.WordLists = lists
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r.Version++
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}
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