Only update timer on reveal when turn changes
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@ -317,8 +317,9 @@ func (r *Room) handleNote(playerID game.PlayerID, note *protocol.ClientNote) err
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if err := json.Unmarshal(note.Params, ¶ms); err != nil {
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return err
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}
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resetTimer = true
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prevTurn := r.room.Turn
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r.room.Reveal(playerID, params.Row, params.Col)
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resetTimer = prevTurn != r.room.Turn
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case protocol.NewGameMethod:
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var params protocol.NewGameParams
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