package game import "math/rand" type Rand interface { Intn(n int) int Shuffle(n int, swap func(i, j int)) } type globalRand struct{} var _ Rand = globalRand{} func (globalRand) Intn(n int) int { return rand.Intn(n) //nolint:gosec } func (globalRand) Shuffle(n int, swap func(i, j int)) { rand.Shuffle(n, swap) }