package game import ( "github.com/zikaeroh/codies/internal/words" "github.com/zikaeroh/codies/internal/words/static" ) type PlayerID = string type WordList struct { Name string Custom bool List words.List Enabled bool } func defaultWords() []*WordList { return []*WordList{ { Name: "Base", List: static.Default, Enabled: true, }, { Name: "Duet", List: static.Duet, }, { Name: "Undercover", List: static.Undercover, }, } } type Room struct { rand Rand // Configuration for the next new game. Rows, Cols int Version int Board *Board Turn Team Winner *Team Players map[PlayerID]*Player Teams [][]PlayerID // To preserve the ordering of teams. WordLists []*WordList } func NewRoom(rand Rand) *Room { if rand == nil { rand = globalRand{} } return &Room{ rand: rand, Rows: 5, Cols: 5, Players: make(map[PlayerID]*Player), Teams: make([][]PlayerID, 2), // TODO: support more than 2 teams WordLists: defaultWords(), } } type Player struct { ID PlayerID Nickname string Team Team Spymaster bool } func (r *Room) AddPlayer(id PlayerID, nickname string) { if p, ok := r.Players[id]; ok { if p.Nickname == nickname { return } p.Nickname = nickname r.Version++ return } team := r.smallestTeam() p := &Player{ ID: id, Nickname: nickname, Team: team, } r.Players[id] = p r.Teams[team] = append(r.Teams[team], id) r.Version++ } func (r *Room) smallestTeam() Team { min := Team(0) minLen := len(r.Teams[0]) for tInt, team := range r.Teams { if len(team) < minLen { min = Team(tInt) minLen = len(team) } } return min } func (r *Room) words() (list words.List) { for _, w := range r.WordLists { if w.Enabled { list = list.Concat(w.List) } } return list } func (r *Room) NewGame() { words := r.words() if r.Rows*r.Cols > words.Len() { panic("not enough words") } r.Winner = nil r.Turn = Team(r.rand.Intn(len(r.Teams))) r.Board = newBoard(r.Rows, r.Cols, words, r.Turn, len(r.Teams), r.rand) for _, p := range r.Players { p.Spymaster = false } r.Version++ } func (r *Room) EndTurn(id PlayerID) { if r.Winner != nil { return } p := r.Players[id] if p == nil { return } if p.Team != r.Turn || p.Spymaster { return } r.ForceEndTurn() } func (r *Room) nextTeam() Team { return r.Turn.next(len(r.Teams)) } func (r *Room) nextTurn() { r.Turn = r.nextTeam() } func (r *Room) ForceEndTurn() { r.Version++ r.nextTurn() } func (r *Room) RemovePlayer(id PlayerID) { p := r.Players[id] if p == nil { return } r.Version++ delete(r.Players, id) r.Teams[p.Team] = removePlayer(r.Teams[p.Team], id) } func (r *Room) Reveal(id PlayerID, row, col int) { if r.Winner != nil { return } p := r.Players[id] if p == nil { return } if p.Spymaster || p.Team != r.Turn { return } tile := r.Board.Get(row, col) if tile == nil { return } if tile.Revealed { return } tile.Revealed = true switch { case tile.Neutral: r.nextTurn() case tile.Bomb: // TODO: Who wins when there's more than one team? // Maybe eliminate the team who clicked? winner := r.nextTeam() r.Winner = &winner default: r.Board.WordCounts[tile.Team]-- if r.Board.WordCounts[tile.Team] == 0 { winner := tile.Team r.Winner = &winner } else if tile.Team != p.Team { r.nextTurn() } } r.Version++ } func (r *Room) ChangeRole(id PlayerID, spymaster bool) { if r.Winner != nil { return } p := r.Players[id] if p == nil { return } if p.Spymaster == spymaster { return } p.Spymaster = spymaster r.Version++ } func (r *Room) ChangeTeam(id PlayerID, team Team) { if team < 0 || int(team) >= len(r.Teams) { return } p := r.Players[id] if p == nil { return } if p.Team == team { return } r.Teams[p.Team] = removePlayer(r.Teams[p.Team], id) r.Teams[team] = append(r.Teams[team], id) p.Team = team r.Version++ } func removePlayer(team []PlayerID, remove PlayerID) []PlayerID { newTeam := make([]PlayerID, 0, len(team)-1) for _, id := range team { if id != remove { newTeam = append(newTeam, id) } } return newTeam } func (r *Room) RandomizeTeams() { players := make([]PlayerID, 0, len(r.Players)) for id := range r.Players { players = append(players, id) } r.rand.Shuffle(len(players), func(i, j int) { players[i], players[j] = players[j], players[i] }) numTeams := len(r.Teams) newTeams := make([][]PlayerID, numTeams) for i := range newTeams { newTeams[i] = make([]PlayerID, 0, len(players)/numTeams) } for i, id := range players { team := i % numTeams newTeams[team] = append(newTeams[team], id) } r.rand.Shuffle(numTeams, func(i, j int) { newTeams[i], newTeams[j] = newTeams[j], newTeams[i] }) for team, players := range newTeams { for _, id := range players { r.Players[id].Team = Team(team) } } r.Teams = newTeams r.Version++ } func (r *Room) ChangePack(num int, enable bool) { if num < 0 || num >= len(r.WordLists) { return } pack := r.WordLists[num] if pack.Enabled == enable { return } if !enable { total := 0 for _, p := range r.WordLists { if p.Enabled { total++ } } if total < 2 { return } } pack.Enabled = enable r.Version++ } func (r *Room) AddPack(name string, wds []string) { if len(r.WordLists) >= 10 { return } list := &WordList{ Name: name, Custom: true, List: words.NewList(wds), } r.WordLists = append(r.WordLists, list) r.Version++ } func (r *Room) RemovePack(num int) { if num < 0 || num >= len(r.WordLists) { return } if pack := r.WordLists[num]; !pack.Custom || pack.Enabled { return } // https://github.com/golang/go/wiki/SliceTricks lists := r.WordLists copy(lists[num:], lists[num+1:]) lists[len(lists)-1] = nil lists = lists[:len(lists)-1] r.WordLists = lists r.Version++ }