package protocol import ( "time" "github.com/mailru/easyjson" "github.com/zikaeroh/codies/internal/game" ) // See protocol/index.ts. //go:generate go run github.com/mailru/easyjson/easyjson -disallow_unknown_fields protocol.go type ExistsQuery struct { RoomID string `queryparam:"roomID"` } //easyjson:json type RoomRequest struct { RoomName string `json:"roomName"` RoomPass string `json:"roomPass"` Create bool `json:"create"` } func (r *RoomRequest) Valid() (msg string, valid bool) { if len(r.RoomName) == 0 { return "Room name cannot be empty.", false } if len(r.RoomName) > 20 { return "Room name too long.", false } if len(r.RoomPass) == 0 { return "Room pass cannot be empty.", false } return "", true } //easyjson:json type RoomResponse struct { ID *string `json:"id,omitempty"` Error *string `json:"error,omitempty"` } //easyjson:json type TimeResponse struct { Time time.Time `json:"time"` } //easyjson:json type StatsResponse struct { Rooms int `json:"rooms"` Clients int `json:"clients"` } type WSQuery struct { RoomID string `queryparam:"roomID"` Nickname string `queryparam:"nickname"` } func (w *WSQuery) Valid() (msg string, valid bool) { if w.RoomID == "" { return "Room ID cannot be empty.", false } if len(w.Nickname) == 0 { return "Nickname cannot be empty.", false } if len(w.Nickname) > 16 { return "Nickname too long.", false } return "", true } //easyjson:json type ClientNote struct { Method ClientMethod `json:"method"` Version int `json:"version"` Params easyjson.RawMessage `json:"params"` } type ClientMethod string const NewGameMethod = ClientMethod("newGame") //easyjson:json type NewGameParams struct{} const EndTurnMethod = ClientMethod("endTurn") //easyjson:json type EndTurnParams struct{} const RandomizeTeamsMethod = ClientMethod("randomizeTeams") //easyjson:json type RandomizeTeamsParams struct{} const RevealMethod = ClientMethod("reveal") //easyjson:json type RevealParams struct { Row int `json:"row"` Col int `json:"col"` } const ChangeTeamMethod = ClientMethod("changeTeam") //easyjson:json type ChangeTeamParams struct { Team game.Team `json:"team"` } const ChangeNicknameMethod = ClientMethod("changeNickname") //easyjson:json type ChangeNicknameParams struct { Nickname string `json:"nickname"` } const ChangeRoleMethod = ClientMethod("changeRole") //easyjson:json type ChangeRoleParams struct { Spymaster bool `json:"spymaster"` } const ChangePackMethod = ClientMethod("changePack") //easyjson:json type ChangePackParams struct { Num int `json:"num"` Enable bool `json:"enable"` } const ChangeTurnModeMethod = ClientMethod("changeTurnMode") //easyjson:json type ChangeTurnModeParams struct { Timed bool `json:"timed"` } const ChangeTurnTimeMethod = ClientMethod("changeTurnTime") //easyjson:json type ChangeTurnTimeParams struct { Seconds int `json:"seconds"` } const AddPacksMethod = ClientMethod("addPacks") //easyjson:json type AddPacksParams struct { Packs []struct { Name string `json:"name"` Words []string `json:"words"` } `json:"packs"` } const RemovePackMethod = ClientMethod("removePack") //easyjson:json type RemovePackParams struct { Num int `json:"num"` } type ServerMethod string //easyjson:json type ServerNote struct { Method ServerMethod `json:"method"` Params interface{} `json:"params"` } const ChangeHideBombMethod = ClientMethod("changeHideBomb") //easyjson:json type ChangeHideBombParams struct { HideBomb bool `json:"hideBomb"` } func NewStateNote(playerID game.PlayerID, s *RoomState) ServerNote { return ServerNote{ Method: "state", Params: &State{ PlayerID: playerID, RoomState: s, }, } } //easyjson:json type State struct { PlayerID game.PlayerID `json:"playerID"` RoomState *RoomState `json:"roomState"` } //easyjson:json type RoomState struct { Version int `json:"version"` Teams [][]*StatePlayer `json:"teams"` Turn game.Team `json:"turn"` Winner *game.Team `json:"winner"` Board [][]*StateTile `json:"board"` WordsLeft []int `json:"wordsLeft"` Lists []*StateWordList `json:"lists"` Timer *StateTimer `json:"timer"` HideBomb bool `json:"hideBomb"` } //easyjson:json type StatePlayer struct { PlayerID game.PlayerID `json:"playerID"` Nickname string `json:"nickname"` Spymaster bool `json:"spymaster"` } //easyjson:json type StateTile struct { Word string `json:"word"` Revealed bool `json:"revealed"` View *StateView `json:"view"` } //easyjson:json type StateView struct { Team game.Team `json:"team"` Neutral bool `json:"neutral"` Bomb bool `json:"bomb"` } //easyjson:json type StateWordList struct { Name string `json:"name"` Count int `json:"count"` Custom bool `json:"custom"` Enabled bool `json:"enabled"` } //easyjson:json type StateTimer struct { TurnTime int `json:"turnTime"` TurnEnd time.Time `json:"turnEnd"` }