271 lines
5.5 KiB
JavaScript
271 lines
5.5 KiB
JavaScript
const STAR_COLOR = 'white';
|
|
const STAR_SIZE = 4;
|
|
const STAR_MIN_SCALE = 0.2;
|
|
const OVERFLOW_THRESHOLD = 50;
|
|
const STAR_COUNT = ( window.innerWidth + window.innerHeight ) / 8;
|
|
|
|
const canvas = document.querySelector( 'canvas' ),
|
|
context = canvas.getContext( '2d' );
|
|
|
|
let scale = 1, // device pixel ratio
|
|
width,
|
|
height;
|
|
|
|
let stars = [];
|
|
|
|
let pointerX,
|
|
pointerY;
|
|
|
|
let velocity = { x: 0, y: 0, tx: 0, ty: 0, z: 0.2 };
|
|
|
|
let entryTime = 2000
|
|
let cruiseSpeed = 0.01
|
|
let showContentSpeed = 0.02
|
|
|
|
let maincontent = document.getElementsByClassName("content")[0]
|
|
|
|
function arrival(){
|
|
|
|
maincontent.style.opacity = 0.0
|
|
|
|
console.log("🚀 - Next Destination: Linux Club ")
|
|
|
|
setTimeout(() => {
|
|
|
|
console.log("🚀 - Initiating Cruise Mode...")
|
|
|
|
let landing = setInterval(() =>
|
|
{
|
|
if(velocity.z >= cruiseSpeed)
|
|
{
|
|
velocity.z -= 0.01
|
|
|
|
} else {
|
|
clearInterval(landing)
|
|
console.log("%c🚀 - Cruise Mode Activated! ", "background: rgb(40, 40, 40); color: yellow; font-weight: bold")
|
|
|
|
x = showContentSpeed
|
|
let showContent = setInterval(() => {
|
|
|
|
if(maincontent.style.opacity < 1){
|
|
x += showContentSpeed
|
|
maincontent.style.opacity = x.toString()
|
|
} else {
|
|
clearInterval(showContent)
|
|
}
|
|
}, 100)
|
|
}
|
|
}, 125)
|
|
|
|
|
|
}, entryTime)
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
let touchInput = false;
|
|
|
|
|
|
arrival();
|
|
generate();
|
|
resize();
|
|
step();
|
|
|
|
window.onresize = resize;
|
|
|
|
/* Mouse moving functionality
|
|
canvas.onmousemove = onMouseMove;
|
|
canvas.ontouchmove = onTouchMove;
|
|
canvas.ontouchend = onMouseLeave;
|
|
document.onmouseleave = onMouseLeave;
|
|
*/
|
|
|
|
function generate() {
|
|
for( let i = 0; i < STAR_COUNT; i++ ) {
|
|
stars.push({
|
|
x: 0,
|
|
y: 0,
|
|
z: STAR_MIN_SCALE + Math.random() * ( 1 - STAR_MIN_SCALE )
|
|
});
|
|
}
|
|
}
|
|
|
|
function placeStar( star ) {
|
|
star.x = Math.random() * width;
|
|
star.y = Math.random() * height;
|
|
}
|
|
|
|
function recycleStar( star ) {
|
|
|
|
let direction = 'z';
|
|
let vx = Math.abs( velocity.x ),
|
|
vy = Math.abs( velocity.y );
|
|
|
|
if( vx > 1 || vy > 1 ) {
|
|
let axis;
|
|
|
|
if( vx > vy ) {
|
|
axis = Math.random() < vx / ( vx + vy ) ? 'h' : 'v';
|
|
}
|
|
else {
|
|
axis = Math.random() < vy / ( vx + vy ) ? 'v' : 'h';
|
|
}
|
|
|
|
if( axis === 'h' ) {
|
|
direction = velocity.x > 0 ? 'l' : 'r';
|
|
}
|
|
else {
|
|
direction = velocity.y > 0 ? 't' : 'b';
|
|
}
|
|
}
|
|
|
|
star.z = STAR_MIN_SCALE + Math.random() * ( 1 - STAR_MIN_SCALE );
|
|
|
|
if( direction === 'z' ) {
|
|
star.z = 0.1;
|
|
star.x = Math.random() * width;
|
|
star.y = Math.random() * height;
|
|
}
|
|
else if( direction === 'l' ) {
|
|
star.x = -OVERFLOW_THRESHOLD;
|
|
star.y = height * Math.random();
|
|
}
|
|
else if( direction === 'r' ) {
|
|
star.x = width + OVERFLOW_THRESHOLD;
|
|
star.y = height * Math.random();
|
|
}
|
|
else if( direction === 't' ) {
|
|
star.x = width * Math.random();
|
|
star.y = -OVERFLOW_THRESHOLD;
|
|
}
|
|
else if( direction === 'b' ) {
|
|
star.x = width * Math.random();
|
|
star.y = height + OVERFLOW_THRESHOLD;
|
|
}
|
|
|
|
}
|
|
|
|
function resize() {
|
|
|
|
scale = window.devicePixelRatio || 1;
|
|
|
|
width = window.innerWidth * scale;
|
|
height = window.innerHeight * scale;
|
|
|
|
canvas.width = width;
|
|
canvas.height = height;
|
|
|
|
stars.forEach( placeStar );
|
|
|
|
}
|
|
|
|
function step() {
|
|
|
|
context.clearRect( 0, 0, width, height );
|
|
|
|
update();
|
|
render();
|
|
|
|
requestAnimationFrame( step );
|
|
|
|
}
|
|
|
|
function update() {
|
|
|
|
velocity.tx *= 0.96;
|
|
velocity.ty *= 0.96;
|
|
|
|
velocity.x += ( velocity.tx - velocity.x ) * 0.8;
|
|
velocity.y += ( velocity.ty - velocity.y ) * 0.8;
|
|
|
|
stars.forEach( ( star ) => {
|
|
|
|
star.x += velocity.x * star.z;
|
|
star.y += velocity.y * star.z;
|
|
|
|
star.x += ( star.x - width/2 ) * velocity.z * star.z;
|
|
star.y += ( star.y - height/2 ) * velocity.z * star.z;
|
|
star.z += velocity.z;
|
|
|
|
// recycle when out of bounds
|
|
if( star.x < -OVERFLOW_THRESHOLD || star.x > width + OVERFLOW_THRESHOLD || star.y < -OVERFLOW_THRESHOLD || star.y > height + OVERFLOW_THRESHOLD ) {
|
|
recycleStar( star );
|
|
}
|
|
|
|
} );
|
|
|
|
}
|
|
|
|
function render() {
|
|
|
|
stars.forEach( ( star ) => {
|
|
|
|
context.beginPath();
|
|
context.lineCap = 'round';
|
|
context.lineWidth = STAR_SIZE * star.z * scale;
|
|
context.globalAlpha = 0.5 + 0.5*Math.random();
|
|
context.strokeStyle = STAR_COLOR;
|
|
|
|
context.beginPath();
|
|
context.moveTo( star.x, star.y );
|
|
|
|
var tailX = velocity.x * 2,
|
|
tailY = velocity.y * 2;
|
|
|
|
// stroke() wont work on an invisible line
|
|
if( Math.abs( tailX ) < 0.1 ) tailX = 0.5;
|
|
if( Math.abs( tailY ) < 0.1 ) tailY = 0.5;
|
|
|
|
context.lineTo( star.x + tailX, star.y + tailY );
|
|
|
|
context.stroke();
|
|
|
|
} );
|
|
|
|
}
|
|
|
|
function movePointer( x, y ) {
|
|
|
|
if( typeof pointerX === 'number' && typeof pointerY === 'number' ) {
|
|
|
|
let ox = x - pointerX,
|
|
oy = y - pointerY;
|
|
|
|
velocity.tx = velocity.tx + ( ox / 8*scale ) * ( touchInput ? 1 : -1);
|
|
velocity.ty = velocity.ty + ( oy / 8*scale ) * ( touchInput ? 1 : -1 );
|
|
|
|
}
|
|
|
|
pointerX = x;
|
|
pointerY = y;
|
|
|
|
}
|
|
|
|
function onMouseMove( event ) {
|
|
|
|
touchInput = false;
|
|
|
|
movePointer( event.clientX, event.clientY );
|
|
|
|
}
|
|
|
|
function onTouchMove( event ) {
|
|
|
|
touchInput = true;
|
|
|
|
movePointer( event.touches[0].clientX, event.touches[0].clientY, true );
|
|
|
|
event.preventDefault();
|
|
|
|
}
|
|
|
|
function onMouseLeave() {
|
|
|
|
pointerX = null;
|
|
pointerY = null;
|
|
|
|
}
|
|
|