mirror of https://gogs.blitter.com/RLabs/xs
Minor cleanup to keepalive timing jitter comments
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@ -898,7 +898,7 @@ func main() {
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time.Sleep(time.Duration(2000-rand.Intn(200)) * time.Millisecond)
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time.Sleep(time.Duration(2000-rand.Intn(200)) * time.Millisecond)
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// FIXME: keepAlives should probably have small random packet len/data as well
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// FIXME: keepAlives should probably have small random packet len/data as well
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// to further obscure them vs. interactive or tunnel data
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// to further obscure them vs. interactive or tunnel data
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// ** Min pkt len is 2 due to hkex.Conn.WritePacket() padding logic? I forget.
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// keepAlives must be >=2 bytes, due to processing elsewhere
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conn.WritePacket([]byte{0, 0}, hkexnet.CSOTunKeepAlive) // nolint: errcheck,gosec
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conn.WritePacket([]byte{0, 0}, hkexnet.CSOTunKeepAlive) // nolint: errcheck,gosec
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}
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}
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}
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}
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