#pragma once namespace detail { inline bool Context::is_connected() const { return mpd_module_->connection_ != nullptr; } inline bool Context::is_playing() const { return mpd_module_->playing(); } inline bool Context::is_paused() const { return mpd_module_->paused(); } inline bool Context::is_stopped() const { return mpd_module_->stopped(); } constexpr inline std::size_t Context::interval() const { return mpd_module_->interval_.count(); } inline void Context::tryConnect() const { mpd_module_->tryConnect(); } inline unique_connection& Context::connection() { return mpd_module_->connection_; } constexpr inline mpd_state Context::state() const { return mpd_module_->state_; } inline void Context::do_update() { mpd_module_->setLabel(); } inline void Context::checkErrors(mpd_connection* conn) const { mpd_module_->checkErrors(conn); } inline void Context::queryMPD() const { mpd_module_->queryMPD(); } inline void Context::fetchState() const { mpd_module_->fetchState(); } inline void Context::emit() const { mpd_module_->emit(); } } // namespace detail