cmake_minimum_required(VERSION 3.25) project(logmeow CXX) set(CMAKE_C_COMPILER "clang") set(CMAKE_CXX_COMPILER "clang++") set(LINUX_GL_LIBS -lGL) ## --------------------------------------------------------------------- ## OPENGL ES ## --------------------------------------------------------------------- ## This assumes a GL ES library available in the system, e.g. libGLESv2.so # set(FLAGS "${FLAGS} -DIMGUI_IMPL_OPENGL_ES2") # set(LINUX_GL_LIBS -lGLESv2) ## If you're on a Raspberry Pi and want to use the legacy drivers, ## use the following instead: # set(LINUX_GL_LIBS -L/opt/vc/lib -lbrcmGLESv2) ## --------------------------------------------------------------------- ## GENERIC BUILD FLAGS ## --------------------------------------------------------------------- find_package(SDL2 REQUIRED) find_package(Freetype 2 REQUIRED) set(LIBS -lpcre2-8 -lpcre2-posix SDL2 imgui) set(IMGUI_LIBS SDL2 Freetype::Freetype) set(INCLUDES imgui imgui/backends imgui/misc/cpp imgui/freetype /usr/include/SDL2) set(SOURCES main.cpp event_loop.cpp logcat_thread.cpp logcat_entry.cpp log.cpp config.cpp misc.cpp pcre2_wrapper.cpp windows/logs.cpp windows/settings.cpp windows/main.cpp) set(IMGUI_SOURCES imgui/imgui.cpp imgui/imgui_draw.cpp imgui/imgui_widgets.cpp imgui/imgui_tables.cpp imgui/misc/cpp/imgui_stdlib.cpp imgui/misc/freetype/imgui_freetype.cpp imgui/backends/imgui_impl_sdl.cpp imgui/backends/imgui_impl_opengl3.cpp) if (CMAKE_BUILD_TYPE STREQUAL "Debug") set(SOURCES ${SOURCES} windows/debug.cpp) set(IMGUI_SOURCES ${IMGUI_SOURCES} imgui/imgui_demo.cpp) endif() set(FLAGS "-fsanitize=undefined,thread -DIMGUI_USER_CONFIG='\"../myimconfig.h\"'") # https://t.me/NightShadowsHangout/670691 set(FLAGS "${FLAGS} -Werror -Wall -Wextra -Wshadow -Wpedantic -Wno-gnu-anonymous-struct -fno-rtti -fPIC -Wconversion -Wno-unused-parameter -Wimplicit-fallthrough") # https://sourceforge.net/p/valgrind/mailman/valgrind-users/thread/Ygze8PzaQAYWlKDj%40wildebeest.org/ set(FLAGS "${FLAGS} -gdwarf-4") ## --------------------------------------------------------------------- ## BUILD FLAGS PER PLATFORM ## --------------------------------------------------------------------- if (LINUX) find_package(Fontconfig) set(LIBS ${LIBS} ${LINUX_GL_LIBS} -ldl) set(IMGUI_LIBS ${IMGUI_LIBS} ${LINUX_GL_LIBS} -ldl) if (Fontconfig_FOUND) set(FLAGS "${FLAGS} -DUSE_FONTCONFIG") set(LIBS ${LIBS} Fontconfig::Fontconfig) set(SOURCES ${SOURCES} fonts.cpp) endif() elseif (APPLE) set(LIBS ${LIBS} -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo -L/usr/local/lib -L/opt/local/lib) set(INCLUDES ${INCLUDES} /usr/local/include /opt/local/include) elseif (WIN32) set(LIBS ${LIBS} -lgdi32 -lopengl32 -limm32) endif() add_link_options(-fuse-ld=lld) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${FLAGS}") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${FLAGS}") set(CMAKE_CXX_STANDARD 20) add_library(imgui STATIC ${IMGUI_SOURCES}) target_include_directories(imgui PRIVATE ${INCLUDES}) target_link_libraries(imgui PRIVATE ${IMGUI_LIBS}) # dear imgui has some fucky wucky with -Wconversion, hence -Wno-conversion target_compile_options(imgui PRIVATE -Wno-conversion) add_executable(${PROJECT_NAME} ${SOURCES}) target_include_directories(${PROJECT_NAME} PRIVATE ${INCLUDES}) target_link_libraries(${PROJECT_NAME} PRIVATE ${LIBS})