cmake_minimum_required(VERSION 3.25) project(logmeow CXX) ## --------------------------------------------------------------------- ## GENERIC BUILD FLAGS ## --------------------------------------------------------------------- find_package(SDL2 REQUIRED) find_package(Freetype 2 REQUIRED) find_package(nlohmann_json REQUIRED) list(APPEND LIBS -lpcre2-8 -lpcre2-posix SDL2 nlohmann_json::nlohmann_json imgui) list(APPEND IMGUI_LIBS SDL2 Freetype::Freetype) set(INCLUDES "") set(SOURCES "") set(IMGUI_SOURCES "") set(DEFINITIONS "") # imgui include because list(APPEND INCLUDES thirdparty thirdparty/imgui /usr/include/SDL2) list(APPEND SOURCES main.cpp event_loop.cpp logcat_thread.cpp logcat_entry.cpp log.cpp config.cpp filters.cpp misc.cpp pcre2_wrapper.cpp group_panel.cpp fragments/filters.cpp windows/logs.cpp windows/settings.cpp windows/main.cpp) list(APPEND IMGUI_SOURCES thirdparty/imgui/imgui.cpp thirdparty/imgui/imgui_draw.cpp thirdparty/imgui/imgui_widgets.cpp thirdparty/imgui/imgui_tables.cpp thirdparty/imgui/misc/cpp/imgui_stdlib.cpp thirdparty/imgui/misc/freetype/imgui_freetype.cpp thirdparty/imgui/backends/imgui_impl_sdl2.cpp thirdparty/imgui/backends/imgui_impl_opengl3.cpp) list(APPEND DEFINITIONS -DIMGUI_USER_CONFIG="../../myimconfig.h") if (CMAKE_BUILD_TYPE MATCHES "Debug") list(APPEND SOURCES windows/debug.cpp) list(APPEND IMGUI_SOURCES thirdparty/imgui/imgui_demo.cpp) if (NOT FLAGS) list(APPEND FLAGS -fsanitize=undefined,thread) endif() # https://sourceforge.net/p/valgrind/mailman/valgrind-users/thread/Ygze8PzaQAYWlKDj%40wildebeest.org/ list(APPEND FLAGS -gdwarf-4) endif() # https://t.me/NightShadowsHangout/670691 # https://t.me/NightShadowsHangout/688372 list(APPEND FLAGS -Werror -Wall -Wextra -Wshadow -Wpedantic -Wno-gnu-anonymous-struct -fPIC -Wconversion -Wno-unused-parameter -Wimplicit-fallthrough) # i have no idea why this hack wasn't needed before but it's needed if sanitizers are used add_link_options(${FLAGS}) ## --------------------------------------------------------------------- ## OPENGL ES ## --------------------------------------------------------------------- set(LINUX_GL_LIBS -lGL) ## This assumes a GL ES library available in the system, e.g. libGLESv2.so # list(APPEND FLAGS -DIMGUI_IMPL_OPENGL_ES2) # set(LINUX_GL_LIBS -lGLESv2) ## If you're on a Raspberry Pi and want to use the legacy drivers, ## use the following instead: # set(LINUX_GL_LIBS -L/opt/vc/lib -lbrcmGLESv2) ## --------------------------------------------------------------------- ## BUILD FLAGS PER PLATFORM ## --------------------------------------------------------------------- if (LINUX) find_package(Fontconfig) list(APPEND LIBS ${LINUX_GL_LIBS} -ldl) list(APPEND IMGUI_LIBS ${LINUX_GL_LIBS} -ldl) list(APPEND FLAGS -DUSE_EPOLL) if (Fontconfig_FOUND) list(APPEND FLAGS -DUSE_FONTCONFIG) list(APPEND LIBS Fontconfig::Fontconfig) list(APPEND SOURCES fonts.cpp) endif() elseif (APPLE) list(APPEND LIBS -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo -L/usr/local/lib -L/opt/local/lib) list(APPEND INCLUDES /usr/local/include /opt/local/include) elseif (WIN32) list(APPEND LIBS -lgdi32 -lopengl32 -limm32) endif() ## --------------------------------------------------------------------- ## PROJECT ## --------------------------------------------------------------------- add_library(imgui STATIC ${IMGUI_SOURCES}) target_include_directories(imgui PRIVATE ${INCLUDES}) target_link_libraries(imgui PRIVATE ${IMGUI_LIBS}) target_compile_definitions(imgui PRIVATE ${DEFINITIONS}) # dear imgui has some fucky wucky with -Wconversion, hence -Wno-conversion # it seems like compilers may issue a warning for unknown warnings to ignore target_compile_options(imgui PRIVATE ${FLAGS} -Wno-unknown-warning-option -Wno-conversion) add_executable(${PROJECT_NAME} ${SOURCES}) set_target_properties(${PROJECT_NAME} PROPERTIES CXX_STANDARD 20 CXX_STANDARD_REQUIRED YES CXX_EXTENSIONS NO ) target_include_directories(${PROJECT_NAME} PRIVATE ${INCLUDES}) target_link_libraries(${PROJECT_NAME} PRIVATE ${LIBS}) target_compile_definitions(${PROJECT_NAME} PRIVATE ${DEFINITIONS}) target_compile_options(${PROJECT_NAME} PRIVATE ${FLAGS})