# # Cross Platform Makefile # Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X # # You will need SDL2 (http://www.libsdl.org): # Linux: # apt-get install libsdl2-dev # Mac OS X: # brew install sdl2 # MSYS2: # pacman -S mingw-w64-i686-SDL2 # #CXX = g++ CXX = clang++ EXE = logmeow IMGUI_DIR = imgui SOURCES = main.cpp fonts.cpp log.cpp config.cpp event_loop.cpp SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp SOURCES += $(IMGUI_DIR)/misc/cpp/imgui_stdlib.cpp $(IMGUI_DIR)/backends/imgui_impl_sdl.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl3.cpp OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES)))) UNAME_S := $(shell uname -s) LINUX_GL_LIBS = -lGL CXXFLAGS = -std=c++14 -I$(IMGUI_DIR) -I$(IMGUI_DIR)/misc/cpp -I$(IMGUI_DIR)/backends # https://t.me/NightShadowsHangout/670691 CXXFLAGS += -g -Werror -Wall -Wextra -Wshadow -Wpedantic -Wno-gnu-anonymous-struct -fno-rtti -fPIC -Wconversion -Wno-unused-parameter -Wimplicit-fallthrough LIBS = ##--------------------------------------------------------------------- ## OPENGL ES ##--------------------------------------------------------------------- ## This assumes a GL ES library available in the system, e.g. libGLESv2.so # CXXFLAGS += -DIMGUI_IMPL_OPENGL_ES2 # LINUX_GL_LIBS = -lGLESv2 ## If you're on a Raspberry Pi and want to use the legacy drivers, ## use the following instead: # LINUX_GL_LIBS = -L/opt/vc/lib -lbrcmGLESv2 ##--------------------------------------------------------------------- ## BUILD FLAGS PER PLATFORM ##--------------------------------------------------------------------- ifeq ($(UNAME_S), Linux) #LINUX LIBS += $(LINUX_GL_LIBS) -ldl `sdl2-config --libs` CXXFLAGS += `sdl2-config --cflags` CFLAGS = $(CXXFLAGS) endif ifeq ($(UNAME_S), Darwin) #APPLE LIBS += -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo `sdl2-config --libs` LIBS += -L/usr/local/lib -L/opt/local/lib CXXFLAGS += `sdl2-config --cflags` CXXFLAGS += -I/usr/local/include -I/opt/local/include CFLAGS = $(CXXFLAGS) endif ifeq ($(OS), Windows_NT) LIBS += -lgdi32 -lopengl32 -limm32 `pkg-config --static --libs sdl2` CXXFLAGS += `pkg-config --cflags sdl2` CFLAGS = $(CXXFLAGS) endif ##--------------------------------------------------------------------- ## BUILD RULES ##--------------------------------------------------------------------- $(EXE): $(OBJS) $(CXX) -o $@ $^ $(CXXFLAGS) -fuse-ld=lld $(LIBS) %.o:%.cpp $(CXX) $(CXXFLAGS) -c -o $@ $< fonts.cpp: binary_to_compressed_c fonts.h imgui/misc/fonts/DroidSans.ttf imgui/misc/fonts/Cousine-Regular.ttf echo -e '#include "fonts.h"\n\n' > fonts.cpp ./binary_to_compressed_c -base85 imgui/misc/fonts/DroidSans.ttf droid_sans >> fonts.cpp ./binary_to_compressed_c -base85 imgui/misc/fonts/Cousine-Regular.ttf cousine >> fonts.cpp echo -e 'const char* get_droid_sans_compressed_data_base85() { return droid_sans_compressed_data_base85; }\n' >> fonts.cpp echo -e 'const char* get_cousine_compressed_data_base85() { return cousine_compressed_data_base85; }\n' >> fonts.cpp fonts.o: fonts.cpp $(CXX) $(CXXFLAGS) -Wno-overlength-strings -Wno-unused-const-variable -c -o $@ $< # dear imgui has some fucky wucky with -Wconversion, hence -Wno-conversion binary_to_compressed_c: imgui/misc/fonts/binary_to_compressed_c.cpp $(CXX) $(CXXFLAGS) -Wno-conversion -o $@ $< %.o:$(IMGUI_DIR)/%.cpp $(CXX) $(CXXFLAGS) -Wno-conversion -c -o $@ $< %.o:$(IMGUI_DIR)/misc/cpp/%.cpp $(CXX) $(CXXFLAGS) -Wno-conversion -c -o $@ $< %.o:$(IMGUI_DIR)/backends/%.cpp $(CXX) $(CXXFLAGS) -Wno-conversion -c -o $@ $< clean: rm -f $(EXE) $(OBJS) fonts.cpp binary_to_compressed_c