# # Cross Platform Makefile # Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X # # You will need SDL2 (http://www.libsdl.org): # Linux: # apt-get install libsdl2-dev # Mac OS X: # brew install sdl2 # MSYS2: # pacman -S mingw-w64-i686-SDL2 # #CXX = g++ CXX = clang++ EXE = logmeow IMGUI_DIR = imgui SOURCES = $(wildcard *.cpp) SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp SOURCES += $(IMGUI_DIR)/misc/cpp/imgui_stdlib.cpp $(IMGUI_DIR)/misc/freetype/imgui_freetype.cpp SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdl.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl3.cpp OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES)))) UNAME_S := $(shell uname -s) LINUX_GL_LIBS = -lGL CXXFLAGS += -fsanitize=undefined,thread -std=c++20 -I$(IMGUI_DIR) -I$(IMGUI_DIR)/misc/cpp -I$(IMGUI_DIR)/backends -D'IMGUI_USER_CONFIG="../myimconfig.h"' # https://t.me/NightShadowsHangout/670691 CXXFLAGS += -g -Werror -Wall -Wextra -Wshadow -Wpedantic -Wno-gnu-anonymous-struct -fno-rtti -fPIC -Wconversion -Wno-unused-parameter -Wimplicit-fallthrough # https://sourceforge.net/p/valgrind/mailman/valgrind-users/thread/Ygze8PzaQAYWlKDj%40wildebeest.org/ CXXFLAGS += -gdwarf-4 LIBS = ##--------------------------------------------------------------------- ## OPENGL ES ##--------------------------------------------------------------------- ## This assumes a GL ES library available in the system, e.g. libGLESv2.so # CXXFLAGS += -DIMGUI_IMPL_OPENGL_ES2 # LINUX_GL_LIBS = -lGLESv2 ## If you're on a Raspberry Pi and want to use the legacy drivers, ## use the following instead: # LINUX_GL_LIBS = -L/opt/vc/lib -lbrcmGLESv2 ##--------------------------------------------------------------------- ## BUILD FLAGS PER PLATFORM ##--------------------------------------------------------------------- ifeq ($(UNAME_S), Linux) #LINUX LIBS += $(LINUX_GL_LIBS) -ldl `sdl2-config --libs` `pkg-config --libs freetype2 fontconfig` -lpcre2-8 -lpcre2-posix CXXFLAGS += `sdl2-config --cflags` `pkg-config --cflags freetype2` -DUSE_FONTCONFIG CFLAGS = $(CXXFLAGS) endif ifeq ($(UNAME_S), Darwin) #APPLE LIBS += -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo `sdl2-config --libs` `pkg-config --libs freetype2` -lpcre2-8 -lpcre2-posix LIBS += -L/usr/local/lib -L/opt/local/lib CXXFLAGS += `sdl2-config --cflags` `pkg-config --cflags freetype2` CXXFLAGS += -I/usr/local/include -I/opt/local/include CFLAGS = $(CXXFLAGS) endif ifeq ($(OS), Windows_NT) LIBS += -lgdi32 -lopengl32 -limm32 `pkg-config --static --libs sdl2 freetype2` -lpcre2-8 -lpcre2-posix CXXFLAGS += `pkg-config --cflags sdl2 freetype2` CFLAGS = $(CXXFLAGS) endif ##--------------------------------------------------------------------- ## BUILD RULES ##--------------------------------------------------------------------- $(EXE): $(OBJS) $(CXX) -o $@ $^ $(CXXFLAGS) -fuse-ld=lld $(LIBS) %.o:%.cpp $(CXX) $(CXXFLAGS) -c -o $@ $< # dear imgui has some fucky wucky with -Wconversion, hence -Wno-conversion %.o:$(IMGUI_DIR)/%.cpp $(CXX) $(CXXFLAGS) -Wno-conversion -c -o $@ $< %.o:$(IMGUI_DIR)/misc/cpp/%.cpp $(CXX) $(CXXFLAGS) -Wno-conversion -c -o $@ $< %.o:$(IMGUI_DIR)/misc/freetype/%.cpp $(CXX) $(CXXFLAGS) -Wno-conversion -c -o $@ $< %.o:$(IMGUI_DIR)/backends/%.cpp $(CXX) $(CXXFLAGS) -Wno-conversion -c -o $@ $< clean: rm -f $(EXE) $(OBJS)