diff --git a/include/render/gles2.h b/include/render/gles2.h index 8b036f80..f649f3e2 100644 --- a/include/render/gles2.h +++ b/include/render/gles2.h @@ -88,7 +88,7 @@ const struct wlr_gles2_pixel_format *get_gles2_format_from_wl( enum wl_shm_format fmt); const enum wl_shm_format *get_gles2_formats(size_t *len); -struct wlr_gles2_texture *get_gles2_texture_in_context( +struct wlr_gles2_texture *gles2_get_texture( struct wlr_texture *wlr_texture); void push_gles2_marker(const char *file, const char *func); diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c index 27c16e52..b6e97041 100644 --- a/render/gles2/renderer.c +++ b/render/gles2/renderer.c @@ -116,7 +116,7 @@ static bool gles2_render_texture_with_matrix(struct wlr_renderer *wlr_renderer, struct wlr_gles2_renderer *renderer = gles2_get_renderer_in_context(wlr_renderer); struct wlr_gles2_texture *texture = - get_gles2_texture_in_context(wlr_texture); + gles2_get_texture(wlr_texture); struct wlr_gles2_tex_shader *shader = NULL; GLenum target = 0; @@ -213,7 +213,7 @@ static const enum wl_shm_format *gles2_renderer_formats( static bool gles2_resource_is_wl_drm_buffer(struct wlr_renderer *wlr_renderer, struct wl_resource *resource) { struct wlr_gles2_renderer *renderer = - gles2_get_renderer_in_context(wlr_renderer); + gles2_get_renderer(wlr_renderer); if (!eglQueryWaylandBufferWL) { return false; @@ -227,7 +227,7 @@ static bool gles2_resource_is_wl_drm_buffer(struct wlr_renderer *wlr_renderer, static void gles2_wl_drm_buffer_get_size(struct wlr_renderer *wlr_renderer, struct wl_resource *buffer, int *width, int *height) { struct wlr_gles2_renderer *renderer = - gles2_get_renderer_in_context(wlr_renderer); + gles2_get_renderer(wlr_renderer); if (!eglQueryWaylandBufferWL) { return; @@ -323,7 +323,7 @@ static struct wlr_texture *gles2_texture_from_dmabuf( static void gles2_init_wl_display(struct wlr_renderer *wlr_renderer, struct wl_display *wl_display) { struct wlr_gles2_renderer *renderer = - gles2_get_renderer_in_context(wlr_renderer); + gles2_get_renderer(wlr_renderer); if (!wlr_egl_bind_display(renderer->egl, wl_display)) { wlr_log(WLR_INFO, "failed to bind wl_display to EGL"); } diff --git a/render/gles2/texture.c b/render/gles2/texture.c index 1e55f4c4..22d02cde 100644 --- a/render/gles2/texture.c +++ b/render/gles2/texture.c @@ -16,7 +16,7 @@ static const struct wlr_texture_impl texture_impl; -static struct wlr_gles2_texture *gles2_get_texture( +struct wlr_gles2_texture *gles2_get_texture( struct wlr_texture *wlr_texture) { assert(wlr_texture->impl == &texture_impl); return (struct wlr_gles2_texture *)wlr_texture; @@ -25,7 +25,9 @@ static struct wlr_gles2_texture *gles2_get_texture( struct wlr_gles2_texture *get_gles2_texture_in_context( struct wlr_texture *wlr_texture) { struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture); - assert(wlr_egl_is_current(texture->egl)); + if (!wlr_egl_is_current(texture->egl)) { + wlr_egl_make_current(texture->egl, EGL_NO_SURFACE, NULL); + } return texture; } @@ -143,7 +145,9 @@ static const struct wlr_texture_impl texture_impl = { struct wlr_texture *wlr_gles2_texture_from_pixels(struct wlr_egl *egl, enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width, uint32_t height, const void *data) { - assert(wlr_egl_is_current(egl)); + if (!wlr_egl_is_current(egl)) { + wlr_egl_make_current(egl, EGL_NO_SURFACE, NULL); + } const struct wlr_gles2_pixel_format *fmt = get_gles2_format_from_wl(wl_fmt); if (fmt == NULL) { @@ -180,7 +184,9 @@ struct wlr_texture *wlr_gles2_texture_from_pixels(struct wlr_egl *egl, struct wlr_texture *wlr_gles2_texture_from_wl_drm(struct wlr_egl *egl, struct wl_resource *data) { - assert(wlr_egl_is_current(egl)); + if (!wlr_egl_is_current(egl)) { + wlr_egl_make_current(egl, EGL_NO_SURFACE, NULL); + } if (!glEGLImageTargetTexture2DOES) { return NULL; @@ -239,7 +245,9 @@ struct wlr_texture *wlr_gles2_texture_from_wl_drm(struct wlr_egl *egl, struct wlr_texture *wlr_gles2_texture_from_dmabuf(struct wlr_egl *egl, struct wlr_dmabuf_attributes *attribs) { - assert(wlr_egl_is_current(egl)); + if (!wlr_egl_is_current(egl)) { + wlr_egl_make_current(egl, EGL_NO_SURFACE, NULL); + } if (!glEGLImageTargetTexture2DOES) { return NULL;