diff --git a/examples/compositor/main.c b/examples/compositor/main.c index 933e27c7..079f0243 100644 --- a/examples/compositor/main.c +++ b/examples/compositor/main.c @@ -45,8 +45,8 @@ void handle_output_frame(struct output_state *output, struct timespec *ts) { struct wlr_surface *surface = wl_resource_get_user_data(_res); wlr_surface_flush_damage(surface); if (surface->texture->valid) { - wlr_texture_get_matrix(surface->texture, &matrix, - &wlr_output->transform_matrix, 200, 200); + wlr_surface_get_matrix(surface, &matrix, + &wlr_output->transform_matrix, 200, 200); wlr_render_with_matrix(sample->renderer, surface->texture, &matrix); struct wlr_frame_callback *cb, *cnext; diff --git a/include/wlr/types/wlr_surface.h b/include/wlr/types/wlr_surface.h index 60d8b2f6..d3104741 100644 --- a/include/wlr/types/wlr_surface.h +++ b/include/wlr/types/wlr_surface.h @@ -53,5 +53,7 @@ struct wlr_renderer; struct wlr_surface *wlr_surface_create(struct wl_resource *res, struct wlr_renderer *renderer); void wlr_surface_flush_damage(struct wlr_surface *surface); +void wlr_surface_get_matrix(struct wlr_surface *surface, float (*matrix)[16], + const float (*projection)[16], int x, int y); #endif diff --git a/types/wlr_surface.c b/types/wlr_surface.c index b1f273af..12220807 100644 --- a/types/wlr_surface.c +++ b/types/wlr_surface.c @@ -5,6 +5,7 @@ #include #include #include +#include static void surface_destroy(struct wl_client *client, struct wl_resource *resource) { wl_resource_destroy(resource); @@ -268,3 +269,16 @@ struct wlr_surface *wlr_surface_create(struct wl_resource *res, surface, destroy_surface); return surface; } + +void wlr_surface_get_matrix(struct wlr_surface *surface, + float (*matrix)[16], const float (*projection)[16], int x, int y) { + int width = surface->texture->width / surface->current.scale; + int height = surface->texture->height / surface->current.scale; + float world[16]; + wlr_matrix_identity(matrix); + wlr_matrix_translate(&world, x, y, 0); + wlr_matrix_mul(matrix, &world, matrix); + wlr_matrix_scale(&world, width, height, 1); + wlr_matrix_mul(matrix, &world, matrix); + wlr_matrix_mul(projection, matrix, matrix); +}