#ifndef _WLR_RENDER_MATRIX_H #define _WLR_RENDER_MATRIX_H #include void wlr_matrix_identity(float (*output)[16]); void wlr_matrix_translate(float (*output)[16], float x, float y, float z); void wlr_matrix_scale(float (*output)[16], float x, float y, float z); void wlr_matrix_rotate(float (*output)[16], float radians); void wlr_matrix_mul(const float (*x)[16], const float (*y)[16], float (*product)[16]); enum wl_output_transform; void wlr_matrix_texture(float mat[static 16], int32_t width, int32_t height, enum wl_output_transform transform); #endif