#include #include #include #include #include #include #include #include #include #include #include #include "render/gles2.h" #include "backend/egl.h" static struct pixel_format external_pixel_format = { .wl_format = 0, .depth = 0, .bpp = 0, .gl_format = 0, .gl_type = 0, .shader = &shaders.external }; static void gles2_texture_gen_texture(struct wlr_texture_state *surface) { if (surface->tex_id) return; GL_CALL(glGenTextures(1, &surface->tex_id)); GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id)); GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); } static bool gles2_texture_upload_pixels(struct wlr_texture_state *texture, enum wl_shm_format format, int stride, int width, int height, const unsigned char *pixels) { assert(texture); const struct pixel_format *fmt = gl_format_for_wl_format(format); if (!fmt || !fmt->gl_format) { wlr_log(L_ERROR, "No supported pixel format for this texture"); return false; } texture->wlr_texture->width = width; texture->wlr_texture->height = height; texture->wlr_texture->format = format; texture->pixel_format = fmt; gles2_texture_gen_texture(texture); GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id)); GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride)); GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0, fmt->gl_format, fmt->gl_type, pixels)); texture->wlr_texture->valid = true; return true; } static bool gles2_texture_update_pixels(struct wlr_texture_state *texture, enum wl_shm_format format, int stride, int x, int y, int width, int height, const unsigned char *pixels) { assert(texture && texture->wlr_texture->valid); // TODO: Test if the unpack subimage extension is supported and adjust the // upload strategy if not if (texture->wlr_texture->format != format) { return gles2_texture_upload_pixels(texture, format, stride, width, height, pixels); } const struct pixel_format *fmt = texture->pixel_format; GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id)); GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride)); GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, x)); GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, y)); GL_CALL(glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, fmt->gl_format, fmt->gl_type, pixels)); GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0)); GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0)); return true; } static bool gles2_texture_upload_shm(struct wlr_texture_state *texture, uint32_t format, struct wl_shm_buffer *buffer) { const struct pixel_format *fmt = gl_format_for_wl_format(format); if (!fmt || !fmt->gl_format) { wlr_log(L_ERROR, "No supported pixel format for this texture"); return false; } wl_shm_buffer_begin_access(buffer); uint8_t *pixels = wl_shm_buffer_get_data(buffer); int width = wl_shm_buffer_get_width(buffer); int height = wl_shm_buffer_get_height(buffer); int pitch = wl_shm_buffer_get_stride(buffer) / (fmt->bpp / 8); texture->wlr_texture->width = width; texture->wlr_texture->height = height; texture->wlr_texture->format = format; texture->pixel_format = fmt; gles2_texture_gen_texture(texture); GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id)); GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch)); GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0)); GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0)); GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0, fmt->gl_format, fmt->gl_type, pixels)); texture->wlr_texture->valid = true; wl_shm_buffer_end_access(buffer); return true; } static bool gles2_texture_update_shm(struct wlr_texture_state *texture, uint32_t format, int x, int y, int width, int height, struct wl_shm_buffer *buffer) { // TODO: Test if the unpack subimage extension is supported and adjust the // upload strategy if not assert(texture && texture->wlr_texture->valid); if (texture->wlr_texture->format != format) { return gles2_texture_upload_shm(texture, format, buffer); } const struct pixel_format *fmt = texture->pixel_format; wl_shm_buffer_begin_access(buffer); uint8_t *pixels = wl_shm_buffer_get_data(buffer); int pitch = wl_shm_buffer_get_stride(buffer) / (fmt->bpp / 8); GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id)); GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch)); GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, x)); GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, y)); GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0, fmt->gl_format, fmt->gl_type, pixels)); GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0)); GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0)); wl_shm_buffer_end_access(buffer); return true; } static bool gles2_texture_upload_drm(struct wlr_texture_state *texture, struct wl_resource* buf) { if (!glEGLImageTargetTexture2DOES) { return false; } EGLint format; if (!wlr_egl_query_buffer(buf, EGL_TEXTURE_FORMAT, &format)) { wlr_log(L_INFO, "upload_drm called with no drm buffer"); return false; } wlr_egl_query_buffer(buf, EGL_WIDTH, (EGLint*) &texture->wlr_texture->width); wlr_egl_query_buffer(buf, EGL_HEIGHT, (EGLint*) &texture->wlr_texture->height); EGLint inverted_y; wlr_egl_query_buffer(buf, EGL_WAYLAND_Y_INVERTED_WL, &inverted_y); GLenum target; const struct pixel_format *pf; switch (format) { case EGL_TEXTURE_RGB: case EGL_TEXTURE_RGBA: target = GL_TEXTURE_2D; pf = gl_format_for_wl_format(WL_SHM_FORMAT_ARGB8888); break; case EGL_TEXTURE_EXTERNAL_WL: target = GL_TEXTURE_EXTERNAL_OES; pf = &external_pixel_format; break; default: wlr_log(L_ERROR, "invalid/unsupported egl buffer format"); return false; } gles2_texture_gen_texture(texture); GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id)); EGLint attribs[] = { EGL_WAYLAND_PLANE_WL, 0, EGL_NONE }; texture->image = wlr_egl_create_image(EGL_WAYLAND_BUFFER_WL, (EGLClientBuffer*) buf, attribs); if (!texture->image) { wlr_log(L_ERROR, "failed to create egl image: %s", egl_error()); return false; } GL_CALL(glActiveTexture(GL_TEXTURE0)); GL_CALL(glBindTexture(target, texture->tex_id)); GL_CALL(glEGLImageTargetTexture2DOES(target, texture->image)); texture->wlr_texture->valid = true; texture->pixel_format = pf; return true; } static void gles2_texture_get_matrix(struct wlr_texture_state *texture, float (*matrix)[16], const float (*projection)[16], int x, int y) { struct wlr_texture *_texture = texture->wlr_texture; float world[16]; wlr_matrix_identity(matrix); wlr_matrix_translate(&world, x, y, 0); wlr_matrix_mul(matrix, &world, matrix); wlr_matrix_scale(&world, _texture->width, _texture->height, 1); wlr_matrix_mul(matrix, &world, matrix); wlr_matrix_mul(projection, matrix, matrix); } static void gles2_texture_bind(struct wlr_texture_state *texture) { GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id)); GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); GL_CALL(glUseProgram(*texture->pixel_format->shader)); } static void gles2_texture_destroy(struct wlr_texture_state *texture) { wl_signal_emit(&texture->wlr_texture->destroy_signal, texture->wlr_texture); GL_CALL(glDeleteTextures(1, &texture->tex_id)); free(texture); } static struct wlr_texture_impl wlr_texture_impl = { .upload_pixels = gles2_texture_upload_pixels, .update_pixels = gles2_texture_update_pixels, .upload_shm = gles2_texture_upload_shm, .update_shm = gles2_texture_update_shm, .upload_drm = gles2_texture_upload_drm, .get_matrix = gles2_texture_get_matrix, .bind = gles2_texture_bind, .destroy = gles2_texture_destroy, }; struct wlr_texture *gles2_texture_init() { struct wlr_texture_state *state = calloc(sizeof(struct wlr_texture_state), 1); struct wlr_texture *texture = wlr_texture_init(state, &wlr_texture_impl); state->wlr_texture = texture; wl_signal_init(&texture->destroy_signal); return texture; }