#include #include #include #include #include #include #include #include "pointer-constraints-unstable-v1-client-protocol.h" #include "relative-pointer-unstable-v1-client-protocol.h" #include "xdg-shell-client-protocol.h" /** * structs storing global state * * These are passed around as user data in the wayland globals. */ struct egl_info { struct wlr_egl *egl; struct wl_egl_window *egl_window; struct wlr_egl_surface *egl_surface; uint32_t width; uint32_t height; struct wl_surface *surface; struct wl_callback *frame_callback; }; struct window { struct egl_info *egl_info; struct wl_pointer *pointer; struct zwp_locked_pointer_v1 *locked_pointer; struct zwp_relative_pointer_v1 *relative_pointer; int32_t pointer_x, pointer_y; uint32_t last_draw; }; /** * surface handling and helpers * * draw_cursor and draw_relative_cursor draw a small 5px by 5px box around the * cursor and relative motion coordinates respectively. draw_background colors * the background black. * * The functions are somewhat duplicated, but it doesn't really matter. */ static void surface_callback_handle_done(void *data, struct wl_callback *callback, uint32_t time) { wl_callback_destroy(callback); struct egl_info *e = data; e->frame_callback = NULL; } static struct wl_callback_listener surface_callback_listener = { .done = surface_callback_handle_done, }; static void draw_init(struct egl_info *e) { eglMakeCurrent(e->egl->display, e->egl_surface, e->egl_surface, e->egl->context); glViewport(0, 0, e->width, e->height); } static void draw_cursor(struct egl_info *e, int32_t x, int32_t y) { glEnable(GL_SCISSOR_TEST); glScissor(x, e->height - y, 5, 5); glClearColor(1.0f, 1.0f, 1.0f, 1.0f); /* white */ glClear(GL_COLOR_BUFFER_BIT); glDisable(GL_SCISSOR_TEST); } static void draw_relative_cursor(struct egl_info *e, int32_t x, int32_t y) { glEnable(GL_SCISSOR_TEST); glScissor(x, e->height - y, 5, 5); glClearColor(1.0f, 0.0f, 0.0f, 1.0f); /* red */ glClear(GL_COLOR_BUFFER_BIT); glDisable(GL_SCISSOR_TEST); } static void draw_background(struct egl_info *e) { glClearColor(0.0f, 0.0f, 0.0f, 1.0f); /* black */ glClear(GL_COLOR_BUFFER_BIT); } static void draw_end(struct egl_info *e) { e->frame_callback = wl_surface_frame(e->surface); wl_callback_add_listener(e->frame_callback, &surface_callback_listener, e); eglSwapBuffers(e->egl->display, e->egl_surface); } /** * registry and globals handling */ static struct wl_compositor *compositor = NULL; static struct wl_seat *seat = NULL; static struct xdg_wm_base *wm_base = NULL; static struct zwp_pointer_constraints_v1 *pointer_constraints = NULL; static struct zwp_relative_pointer_manager_v1 *relative_pointer_manager = NULL; static void registry_handle_global(void *data, struct wl_registry *registry, uint32_t name, const char *interface, uint32_t version) { if (strcmp(interface, wl_compositor_interface.name) == 0) { compositor = wl_registry_bind(registry, name, &wl_compositor_interface, version); } else if (strcmp(interface, xdg_wm_base_interface.name) == 0) { wm_base = wl_registry_bind(registry, name, &xdg_wm_base_interface, version); } else if (strcmp(interface, wl_seat_interface.name) == 0) { seat = wl_registry_bind(registry, name, &wl_seat_interface, version); } else if (strcmp(interface, zwp_pointer_constraints_v1_interface.name) == 0) { pointer_constraints = wl_registry_bind(registry, name, &zwp_pointer_constraints_v1_interface, version); } else if (strcmp(interface, zwp_relative_pointer_manager_v1_interface.name) == 0) { relative_pointer_manager = wl_registry_bind(registry, name, &zwp_relative_pointer_manager_v1_interface, version); } } static void registry_handle_global_remove(void *data, struct wl_registry *registry, uint32_t time) { /* This space intentionally left blank */ } static const struct wl_registry_listener registry_listener = { .global = registry_handle_global, .global_remove = registry_handle_global_remove, }; /** * xdg_surface handling */ static void xdg_surface_handle_configure(void *data, struct xdg_surface *xdg_surface, uint32_t serial) { struct egl_info *e = data; xdg_surface_ack_configure(xdg_surface, serial); wl_egl_window_resize(e->egl_window, e->width, e->height, 0, 0); draw_init(e); draw_background(e); draw_end(e); } static const struct xdg_surface_listener xdg_surface_listener = { .configure = xdg_surface_handle_configure, }; /** * xdg_toplevel handling */ static void xdg_toplevel_handle_configure(void *data, struct xdg_toplevel *xdg_toplevel, int32_t width, int32_t height, struct wl_array *states) { struct egl_info *e = data; // TODO: Why do we get 0,0 on initialization here? (in rootston) if (width == 0 && height == 0) { return; } e->width = width; e->height = height; } static void xdg_toplevel_handle_close(void *data, struct xdg_toplevel *xdg_toplevel) { struct egl_info *e = data; wlr_egl_finish(e->egl); exit(EXIT_SUCCESS); } static const struct xdg_toplevel_listener xdg_toplevel_listener = { .configure = xdg_toplevel_handle_configure, .close = xdg_toplevel_handle_close, }; /** * zwp_locked_pointer handling * * Pointer unlocks need to be handled properly since the relative pointer needs * to be released as well. Unlocks happen when the focus is changed, for * example. */ static void locked_pointer_handle_locked(void *data, struct zwp_locked_pointer_v1 *zwp_locked_pointer_v1) { /* This space intentionally left blank */ } static void locked_pointer_handle_unlocked(void *data, struct zwp_locked_pointer_v1 *zwp_locked_pointer_v1) { struct window *w = data; /* The locked pointer doesn't need to be destroyed since it was oneshot */ w->locked_pointer = NULL; if (w->relative_pointer) { /* Destroy the relative pointer */ zwp_relative_pointer_v1_destroy(w->relative_pointer); w->relative_pointer = NULL; } draw_init(w->egl_info); draw_background(w->egl_info); draw_end(w->egl_info); } static const struct zwp_locked_pointer_v1_listener locked_pointer_listener = { .locked = locked_pointer_handle_locked, .unlocked = locked_pointer_handle_unlocked, }; /** * zwp_relative_pointer handling * * Handling relative_motion events is the meat of the code. The handler simply * tries to indicate what the deltas look like. */ static void relative_pointer_handle_relative_motion(void *data, struct zwp_relative_pointer_v1 *zwp_relative_pointer_v1, uint32_t utime_hi, uint32_t utime_lo, wl_fixed_t dx, wl_fixed_t dy, wl_fixed_t dx_unaccel, wl_fixed_t dy_unaccel) { struct window *w = data; /** * This renders the last location of the pointer (before it as locked), as * well as what the position would have been after the given relative * motion. Note that, if the device sends absolute motion events, the * cursor location after relative motion is always identical to the actual * cursor position. */ uint64_t utime = (((uint64_t) utime_hi << 32) + utime_lo) / 1000; if (utime - w->last_draw > 30 && w->egl_info->frame_callback == NULL) { w->last_draw = utime; struct egl_info *e = w->egl_info; draw_init(e); draw_background(e); draw_cursor(e, w->pointer_x, w->pointer_y); draw_relative_cursor(e, w->pointer_x + wl_fixed_to_int(dx), w->pointer_y + wl_fixed_to_int(dy)); draw_end(e); } } static const struct zwp_relative_pointer_v1_listener relative_pointer_listener = { .relative_motion = relative_pointer_handle_relative_motion, }; /** * wl_pointer handling * * The client toggles between locking the pointer and receiving relative motion * events, and releasing the locked pointer and falling back to normal motion * events, on a mouse button one (left mouse button) click. * * It additionally removes the cursor image, and indicates the pointer location * via a small white box. */ static void pointer_handle_button(void *data, struct wl_pointer *pointer, uint32_t serial, uint32_t time, uint32_t button, uint32_t state_w) { struct window *w = data; struct egl_info *e = w->egl_info; if (button == BTN_LEFT && state_w == WL_POINTER_BUTTON_STATE_PRESSED) { if (w->locked_pointer == NULL && w->relative_pointer == NULL) { /* Get a locked pointer and add listener */ w->locked_pointer = zwp_pointer_constraints_v1_lock_pointer( pointer_constraints, w->egl_info->surface, w->pointer, NULL, ZWP_POINTER_CONSTRAINTS_V1_LIFETIME_ONESHOT); zwp_locked_pointer_v1_add_listener(w->locked_pointer, &locked_pointer_listener, w); /* Get relative pointer and add listener */ w->relative_pointer = zwp_relative_pointer_manager_v1_get_relative_pointer( relative_pointer_manager, w->pointer); zwp_relative_pointer_v1_add_listener(w->relative_pointer, &relative_pointer_listener, w); /* Commit the surface and render */ wl_surface_commit(e->surface); draw_init(e); draw_background(e); draw_cursor(e, w->pointer_x, w->pointer_y); draw_end(e); } else if (w->locked_pointer && w->relative_pointer) { /* Destroy the locked pointer */ zwp_locked_pointer_v1_destroy(w->locked_pointer); w->locked_pointer = NULL; /* Destroy the relative pointer */ zwp_relative_pointer_v1_destroy(w->relative_pointer); w->relative_pointer = NULL; /* Render */ draw_init(e); draw_background(e); draw_cursor(e, w->pointer_x, w->pointer_y); draw_end(e); } else { fprintf(stderr, "Unknown state!\n"); exit(EXIT_FAILURE); } } } static void pointer_handle_enter(void *data, struct wl_pointer *wl_pointer, uint32_t serial, struct wl_surface *surface, wl_fixed_t surface_x, wl_fixed_t surface_y) { struct window *w = data; wl_pointer_set_cursor(w->pointer, serial, NULL, 0, 0); } static void pointer_handle_leave(void *data, struct wl_pointer *wl_pointer, uint32_t serial, struct wl_surface *surface) { /* This space intentionally left blank */ } static void pointer_handle_motion(void *data, struct wl_pointer *wl_pointer, uint32_t time, wl_fixed_t surface_x, wl_fixed_t surface_y) { struct window *w = data; struct egl_info *e = w->egl_info; w->pointer_x = wl_fixed_to_int(surface_x); w->pointer_y = wl_fixed_to_int(surface_y); if (time - w->last_draw > 30 && e->frame_callback == NULL) { w->last_draw = time; draw_init(e); draw_background(e); draw_cursor(e, w->pointer_x, w->pointer_y); draw_end(e); } } static void pointer_handle_axis(void *data, struct wl_pointer *wl_pointer, uint32_t time, uint32_t axis, wl_fixed_t value) { /* This space intentionally left blank */ } static void pointer_handle_frame(void *data, struct wl_pointer *wl_pointer) { /* This space intentionally left blank */ } static void pointer_handle_axis_source(void *data, struct wl_pointer *wl_pointer, uint32_t axis_source) { /* This space intentionally left blank */ } static void pointer_handle_axis_stop(void *data, struct wl_pointer *wl_pointer, uint32_t time, uint32_t axis) { /* This space intentionally left blank */ } static void pointer_handle_axis_discrete(void *data, struct wl_pointer *wl_pointer, uint32_t axis, int32_t discrete) { /* This space intentionally left blank */ } static const struct wl_pointer_listener pointer_listener = { .enter = pointer_handle_enter, .leave = pointer_handle_leave, .motion = pointer_handle_motion, .button = pointer_handle_button, .axis = pointer_handle_axis, .frame = pointer_handle_frame, .axis_source = pointer_handle_axis_source, .axis_stop = pointer_handle_axis_stop, .axis_discrete = pointer_handle_axis_discrete, }; /** * relative-pointer: * * This client servers as an example for the relative-pointer-v1 protocol, and * to some extent the pointer-constraints protocol as well (the locked_pointer * interface). * * The intended behavior is the following. In the default state, the client * shows a black background, and renders the pointer location as a small white * box. No cursor is shown. In the locked state, the pointer is locked and the * client only listens for relative motion events, which are rendered relative * to the last unlocked pointer location by a small red box. Clicking with the * left mouse button toggles the state. * * Most of the code is standard. The interesting stuff happens in "wl_pointer * handling" (toggling states), and "zwp_relative_pointer handling" (rendering * relative motion events). */ int main(int argc, char **argv) { /* Connect to the display */ struct wl_display *display = wl_display_connect(NULL); if (display == NULL) { fprintf(stderr, "Could not connect to a Wayland display\n"); return EXIT_FAILURE; } /* Get the registry and set listeners */ struct wl_registry *registry = wl_display_get_registry(display); wl_registry_add_listener(registry, ®istry_listener, NULL); wl_display_dispatch(display); wl_display_roundtrip(display); /* Check that all the global interfaces were captured */ if (compositor == NULL) { fprintf(stderr, "wl_compositor not available\n"); return EXIT_FAILURE; } if (seat == NULL) { fprintf(stderr, "wl_seat not available\n"); return EXIT_FAILURE; } if (wm_base == NULL) { fprintf(stderr, "xdg_wm_base not available\n"); return EXIT_FAILURE; } if (pointer_constraints == NULL) { fprintf(stderr, "zwp_pointer_constraints_v1 not available\n"); return EXIT_FAILURE; } if (relative_pointer_manager == NULL) { fprintf(stderr, "zwp_relative_pointer_manager_v1 not available\n"); return EXIT_FAILURE; } /* Initialize EGL context */ struct egl_info *e = calloc(1, sizeof(struct egl_info)); e->egl = calloc(1, sizeof(struct wlr_egl)); e->width = e->height = 512; wlr_egl_init(e->egl, EGL_PLATFORM_WAYLAND_EXT, display, NULL, WL_SHM_FORMAT_ARGB8888); /* Create the surface and xdg_toplevels, and set listeners */ struct wl_surface *surface = wl_compositor_create_surface(compositor); struct xdg_surface *xdg_surface = xdg_wm_base_get_xdg_surface(wm_base, surface); struct xdg_toplevel *xdg_toplevel = xdg_surface_get_toplevel(xdg_surface); xdg_surface_add_listener(xdg_surface, &xdg_surface_listener, e); xdg_toplevel_add_listener(xdg_toplevel, &xdg_toplevel_listener, e); /* Create the egl window and surface */ wl_surface_commit(surface); e->egl_window = wl_egl_window_create(surface, e->width, e->height); e->egl_surface = wlr_egl_create_surface(e->egl, e->egl_window); e->surface = surface; wl_display_roundtrip(display); /* Setup global state and render */ struct window *w = calloc(1, sizeof(struct window)); w->egl_info = e; draw_init(e); draw_background(e); draw_end(e); /* Setup the pointer */ struct wl_pointer *pointer = wl_seat_get_pointer(seat); wl_pointer_add_listener(pointer, &pointer_listener, w); w->pointer = pointer; /* Run display */ while (wl_display_dispatch(display) != -1) { /* This space intentionally left blank */ } return EXIT_SUCCESS; }