#include #include #include #include #include #include "backend/headless.h" #include "util/signal.h" struct wlr_headless_backend *headless_backend_from_backend( struct wlr_backend *wlr_backend) { assert(wlr_backend_is_headless(wlr_backend)); return (struct wlr_headless_backend *)wlr_backend; } static bool backend_start(struct wlr_backend *wlr_backend) { struct wlr_headless_backend *backend = headless_backend_from_backend(wlr_backend); wlr_log(WLR_INFO, "Starting headless backend"); struct wlr_headless_output *output; wl_list_for_each(output, &backend->outputs, link) { wl_event_source_timer_update(output->frame_timer, output->frame_delay); wlr_output_update_enabled(&output->wlr_output, true); wlr_signal_emit_safe(&backend->backend.events.new_output, &output->wlr_output); } struct wlr_headless_input_device *input_device; wl_list_for_each(input_device, &backend->input_devices, link) { wlr_signal_emit_safe(&backend->backend.events.new_input, &input_device->wlr_input_device); } backend->started = true; return true; } static void backend_destroy(struct wlr_backend *wlr_backend) { struct wlr_headless_backend *backend = headless_backend_from_backend(wlr_backend); if (!wlr_backend) { return; } wl_list_remove(&backend->display_destroy.link); struct wlr_headless_output *output, *output_tmp; wl_list_for_each_safe(output, output_tmp, &backend->outputs, link) { wlr_output_destroy(&output->wlr_output); } struct wlr_headless_input_device *input_device, *input_device_tmp; wl_list_for_each_safe(input_device, input_device_tmp, &backend->input_devices, link) { wlr_input_device_destroy(&input_device->wlr_input_device); } wlr_backend_finish(wlr_backend); free(backend); } static uint32_t get_buffer_caps(struct wlr_backend *wlr_backend) { return WLR_BUFFER_CAP_DATA_PTR | WLR_BUFFER_CAP_DMABUF | WLR_BUFFER_CAP_SHM; } static const struct wlr_backend_impl backend_impl = { .start = backend_start, .destroy = backend_destroy, .get_buffer_caps = get_buffer_caps, }; static void handle_display_destroy(struct wl_listener *listener, void *data) { struct wlr_headless_backend *backend = wl_container_of(listener, backend, display_destroy); backend_destroy(&backend->backend); } static bool backend_init(struct wlr_headless_backend *backend, struct wl_display *display) { wlr_backend_init(&backend->backend, &backend_impl); backend->display = display; wl_list_init(&backend->outputs); wl_list_init(&backend->input_devices); backend->display_destroy.notify = handle_display_destroy; wl_display_add_destroy_listener(display, &backend->display_destroy); return true; } struct wlr_backend *wlr_headless_backend_create(struct wl_display *display) { wlr_log(WLR_INFO, "Creating headless backend"); struct wlr_headless_backend *backend = calloc(1, sizeof(struct wlr_headless_backend)); if (!backend) { wlr_log(WLR_ERROR, "Failed to allocate wlr_headless_backend"); return NULL; } if (!backend_init(backend, display)) { free(backend); return NULL; } return &backend->backend; } struct wlr_backend *wlr_headless_backend_create_with_renderer( struct wl_display *display, struct wlr_renderer *renderer) { wlr_log(WLR_INFO, "Creating headless backend with parent renderer"); struct wlr_headless_backend *backend = calloc(1, sizeof(struct wlr_headless_backend)); if (!backend) { wlr_log(WLR_ERROR, "Failed to allocate wlr_headless_backend"); return NULL; } if (!backend_init(backend, display)) { free(backend); return NULL; } return &backend->backend; } bool wlr_backend_is_headless(struct wlr_backend *backend) { return backend->impl == &backend_impl; }