#include #include #include #include #include "util/signal.h" #include #include #include "backend/headless.h" #include "glapi.h" static bool backend_start(struct wlr_backend *wlr_backend) { struct wlr_headless_backend *backend = (struct wlr_headless_backend *)wlr_backend; wlr_log(L_INFO, "Starting headless backend"); struct wlr_headless_output *output; wl_list_for_each(output, &backend->outputs, link) { wl_event_source_timer_update(output->frame_timer, output->frame_delay); wlr_output_update_enabled(&output->wlr_output, true); wlr_signal_emit_safe(&backend->backend.events.new_output, &output->wlr_output); } struct wlr_headless_input_device *input_device; wl_list_for_each(input_device, &backend->input_devices, wlr_input_device.link) { wlr_signal_emit_safe(&backend->backend.events.new_input, &input_device->wlr_input_device); } backend->started = true; return true; } static void backend_destroy(struct wlr_backend *wlr_backend) { struct wlr_headless_backend *backend = (struct wlr_headless_backend *)wlr_backend; if (!wlr_backend) { return; } wl_list_remove(&backend->display_destroy.link); struct wlr_headless_output *output, *output_tmp; wl_list_for_each_safe(output, output_tmp, &backend->outputs, link) { wlr_output_destroy(&output->wlr_output); } struct wlr_headless_input_device *input_device, *input_device_tmp; wl_list_for_each_safe(input_device, input_device_tmp, &backend->input_devices, wlr_input_device.link) { wlr_input_device_destroy(&input_device->wlr_input_device); } wlr_signal_emit_safe(&wlr_backend->events.destroy, backend); wlr_egl_finish(&backend->egl); free(backend); } static struct wlr_egl *backend_get_egl(struct wlr_backend *wlr_backend) { struct wlr_headless_backend *backend = (struct wlr_headless_backend *)wlr_backend; return &backend->egl; } static struct wlr_renderer *backend_get_renderer( struct wlr_backend *wlr_backend) { struct wlr_headless_backend *backend = (struct wlr_headless_backend *)wlr_backend; return backend->renderer; } static const struct wlr_backend_impl backend_impl = { .start = backend_start, .destroy = backend_destroy, .get_egl = backend_get_egl, .get_renderer = backend_get_renderer, }; static void handle_display_destroy(struct wl_listener *listener, void *data) { struct wlr_headless_backend *backend = wl_container_of(listener, backend, display_destroy); backend_destroy(&backend->backend); } struct wlr_backend *wlr_headless_backend_create(struct wl_display *display) { wlr_log(L_INFO, "Creating headless backend"); struct wlr_headless_backend *backend = calloc(1, sizeof(struct wlr_headless_backend)); if (!backend) { wlr_log(L_ERROR, "Failed to allocate wlr_headless_backend"); return NULL; } wlr_backend_init(&backend->backend, &backend_impl); backend->display = display; wl_list_init(&backend->outputs); wl_list_init(&backend->input_devices); static const EGLint config_attribs[] = { EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, EGL_ALPHA_SIZE, 0, EGL_BLUE_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_RED_SIZE, 8, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_NONE, }; bool ok = wlr_egl_init(&backend->egl, EGL_PLATFORM_SURFACELESS_MESA, NULL, (EGLint *)config_attribs, 0); if (!ok) { free(backend); return NULL; } backend->renderer = wlr_gles2_renderer_create(&backend->backend); if (backend->renderer == NULL) { wlr_log(L_ERROR, "Failed to create renderer"); } backend->display_destroy.notify = handle_display_destroy; wl_display_add_destroy_listener(display, &backend->display_destroy); return &backend->backend; } bool wlr_backend_is_headless(struct wlr_backend *backend) { return backend->impl == &backend_impl; }