#include #include #include #include #include #include #include #include #include "backend.h" #include "backend/drm/backend.h" #include "backend/drm/drm.h" #include "backend/drm/udev.h" #include "common/log.h" static bool wlr_drm_backend_init(struct wlr_backend_state *state) { wlr_drm_scan_connectors(state); return true; } static void wlr_drm_backend_destroy(struct wlr_backend_state *state) { if (!state) { return; } // TODO: free outputs in shared backend code wlr_drm_renderer_free(&state->renderer); wlr_udev_free(&state->udev); wlr_session_close_file(state->session, state->fd); wlr_session_finish(state->session); wl_event_source_remove(state->drm_event); free(state); } static struct wlr_backend_impl backend_impl = { .init = wlr_drm_backend_init, .destroy = wlr_drm_backend_destroy }; struct wlr_backend *wlr_drm_backend_create(struct wl_display *display, struct wlr_session *session) { struct wlr_backend_state *state = calloc(1, sizeof(struct wlr_backend_state)); if (!state) { wlr_log(L_ERROR, "Allocation failed: %s", strerror(errno)); return NULL; } struct wlr_backend *backend = wlr_backend_create(&backend_impl, state); if (!backend) { wlr_log(L_ERROR, "Allocation failed: %s", strerror(errno)); return NULL; } state->backend = backend; state->session = session; state->outputs = list_create(); if (!state->outputs) { wlr_log(L_ERROR, "Failed to allocate list"); goto error_backend; } if (!wlr_udev_init(display, &state->udev)) { wlr_log(L_ERROR, "Failed to start udev"); goto error_list; } state->fd = wlr_udev_find_gpu(&state->udev, state->session); if (state->fd == -1) { wlr_log(L_ERROR, "Failed to open DRM device"); goto error_udev; } struct wl_event_loop *event_loop = wl_display_get_event_loop(display); state->drm_event = wl_event_loop_add_fd(event_loop, state->fd, WL_EVENT_READABLE, wlr_drm_event, NULL); if (!state->drm_event) { wlr_log(L_ERROR, "Failed to create DRM event source"); goto error_fd; } // TODO: what is the difference between the per-output renderer and this // one? if (!wlr_drm_renderer_init(&state->renderer, state->fd)) { wlr_log(L_ERROR, "Failed to initialize renderer"); goto error_event; } return backend; error_event: wl_event_source_remove(state->drm_event); error_fd: wlr_session_close_file(state->session, state->fd); error_udev: wlr_udev_free(&state->udev); error_list: list_free(state->outputs); error_backend: free(state); free(backend); return NULL; }