#include #include #include #include #include "backend/wayland.h" static void wl_output_handle_mode(void *data, struct wl_output *wl_output, uint32_t flags, int32_t width, int32_t height, int32_t refresh) { struct wlr_wl_output *output = data; assert(output->wl_output == wl_output); struct wlr_wl_output_mode *mode = calloc(sizeof(struct wlr_wl_output_mode), 1); mode->flags = flags; mode->width = width; mode->height = height; mode->refresh = refresh; list_add(output->modes, mode); } static void wl_output_handle_geometry(void *data, struct wl_output *wl_output, int32_t x, int32_t y, int32_t physical_width, int32_t physical_height, int32_t subpixel, const char *make, const char *model, int32_t transform) { struct wlr_wl_output *output = data; assert(output->wl_output == wl_output); output->x = x; output->y = y; output->phys_width = physical_width; output->phys_height = physical_height; output->subpixel = subpixel; output->make = make; output->model = model; output->transform = transform; } static void wl_output_handle_scale(void *data, struct wl_output *wl_output, int32_t factor) { struct wlr_wl_output *output = data; assert(output->wl_output == wl_output); output->scale = factor; } static void wl_output_handle_done(void *data, struct wl_output *wl_output) { // TODO: notify of changes? Probably not necessary for this backend } const struct wl_output_listener output_listener = { .mode = wl_output_handle_mode, .geometry = wl_output_handle_geometry, .scale = wl_output_handle_scale, .done = wl_output_handle_done };