#define _POSIX_C_SOURCE 199309L #define _XOPEN_SOURCE 500 #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "shared.h" #include "config.h" #include "cat.h" struct sample_state { struct example_config *config; struct wlr_renderer *renderer; struct wlr_texture *cat_texture; }; struct output_data { float x_offs, y_offs; float x_vel, y_vel; }; static void handle_output_frame(struct output_state *output, struct timespec *ts) { struct compositor_state *state = output->compositor; struct sample_state *sample = state->data; struct output_data *odata = output->data; struct wlr_output *wlr_output = output->output; int32_t width, height; wlr_output_effective_resolution(wlr_output, &width, &height); wlr_output_make_current(wlr_output); wlr_renderer_begin(sample->renderer, wlr_output); float matrix[16]; for (int y = -128 + (int)odata->y_offs; y < height; y += 128) { for (int x = -128 + (int)odata->x_offs; x < width; x += 128) { wlr_texture_get_matrix(sample->cat_texture, &matrix, &wlr_output->transform_matrix, x, y); wlr_render_with_matrix(sample->renderer, sample->cat_texture, &matrix); } } wlr_renderer_end(sample->renderer); wlr_output_swap_buffers(wlr_output); long ms = (ts->tv_sec - output->last_frame.tv_sec) * 1000 + (ts->tv_nsec - output->last_frame.tv_nsec) / 1000000; float seconds = ms / 1000.0f; odata->x_offs += odata->x_vel * seconds; odata->y_offs += odata->y_vel * seconds; if (odata->x_offs > 128) odata->x_offs = 0; if (odata->y_offs > 128) odata->y_offs = 0; } static void handle_output_add(struct output_state *output) { struct output_data *odata = calloc(1, sizeof(struct output_data)); odata->x_offs = odata->y_offs = 0; odata->x_vel = odata->y_vel = 128; output->data = odata; struct sample_state *state = output->compositor->data; struct output_config *conf; wl_list_for_each(conf, &state->config->outputs, link) { if (strcmp(conf->name, output->output->name) == 0) { wlr_output_transform(output->output, conf->transform); break; } } } static void handle_output_remove(struct output_state *output) { free(output->data); } static void update_velocities(struct compositor_state *state, float x_diff, float y_diff) { struct output_state *output; wl_list_for_each(output, &state->outputs, link) { struct output_data *odata = output->data; odata->x_vel += x_diff; odata->y_vel += y_diff; } } static void handle_keyboard_key(struct keyboard_state *kbstate, uint32_t keycode, xkb_keysym_t sym, enum wlr_key_state key_state) { // NOTE: It may be better to simply refer to our key state during each frame // and make this change in pixels/sec^2 // Also, key repeat if (key_state == WLR_KEY_PRESSED) { switch (sym) { case XKB_KEY_Left: update_velocities(kbstate->compositor, -16, 0); break; case XKB_KEY_Right: update_velocities(kbstate->compositor, 16, 0); break; case XKB_KEY_Up: update_velocities(kbstate->compositor, 0, -16); break; case XKB_KEY_Down: update_velocities(kbstate->compositor, 0, 16); break; } } } int main(int argc, char *argv[]) { struct sample_state state = {0}; state.config = parse_args(argc, argv); struct compositor_state compositor = { 0 }; compositor.data = &state; compositor.output_add_cb = handle_output_add; compositor.output_remove_cb = handle_output_remove; compositor.output_frame_cb = handle_output_frame; compositor.keyboard_key_cb = handle_keyboard_key; compositor_init(&compositor); state.renderer = wlr_gles2_renderer_create(compositor.backend); if (!state.renderer) { wlr_log(L_ERROR, "Could not start compositor, OOM"); exit(EXIT_FAILURE); } state.cat_texture = wlr_render_texture_create(state.renderer); if (!state.cat_texture) { wlr_log(L_ERROR, "Could not start compositor, OOM"); exit(EXIT_FAILURE); } wlr_texture_upload_pixels(state.cat_texture, WL_SHM_FORMAT_ABGR8888, cat_tex.width, cat_tex.width, cat_tex.height, cat_tex.pixel_data); if (!wlr_backend_start(compositor.backend)) { wlr_log(L_ERROR, "Failed to start backend"); wlr_backend_destroy(compositor.backend); exit(1); } wl_display_run(compositor.display); wlr_texture_destroy(state.cat_texture); wlr_renderer_destroy(state.renderer); compositor_fini(&compositor); example_config_destroy(state.config); }