#include #include #include #include #include void wlr_renderer_init(struct wlr_renderer *renderer, const struct wlr_renderer_impl *impl) { renderer->impl = impl; } void wlr_renderer_destroy(struct wlr_renderer *r) { if (r && r->impl && r->impl->destroy) { r->impl->destroy(r); } else { free(r); } } void wlr_renderer_begin(struct wlr_renderer *r, struct wlr_output *o) { r->impl->begin(r, o); } void wlr_renderer_end(struct wlr_renderer *r) { r->impl->end(r); } void wlr_renderer_clear(struct wlr_renderer *r, const float color[static 4]) { r->impl->clear(r, color); } void wlr_renderer_scissor(struct wlr_renderer *r, struct wlr_box *box) { r->impl->scissor(r, box); } struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r) { return r->impl->texture_create(r); } bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture, const float projection[static 9], int x, int y, float alpha) { float mat[9]; wlr_matrix_identity(mat); wlr_matrix_translate(mat, x, y); wlr_matrix_scale(mat, texture->width, texture->height); wlr_matrix_multiply(mat, projection, mat); return wlr_render_texture_with_matrix(r, texture, mat, alpha); } bool wlr_render_texture_with_matrix(struct wlr_renderer *r, struct wlr_texture *texture, const float matrix[static 9], float alpha) { return r->impl->render_texture_with_matrix(r, texture, matrix, alpha); } void wlr_render_colored_quad(struct wlr_renderer *r, const float color[static 4], const float matrix[static 9]) { r->impl->render_quad(r, color, matrix); } void wlr_render_colored_ellipse(struct wlr_renderer *r, const float color[static 4], const float matrix[static 9]) { r->impl->render_ellipse(r, color, matrix); } const enum wl_shm_format *wlr_renderer_get_formats( struct wlr_renderer *r, size_t *len) { return r->impl->formats(r, len); } bool wlr_renderer_buffer_is_drm(struct wlr_renderer *r, struct wl_resource *buffer) { return r->impl->buffer_is_drm(r, buffer); } bool wlr_renderer_read_pixels(struct wlr_renderer *r, enum wl_shm_format fmt, uint32_t stride, uint32_t width, uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y, void *data) { return r->impl->read_pixels(r, fmt, stride, width, height, src_x, src_y, dst_x, dst_y, data); } bool wlr_renderer_format_supported(struct wlr_renderer *r, enum wl_shm_format fmt) { return r->impl->format_supported(r, fmt); }