#include #include #include "render/allocator.h" void wlr_allocator_init(struct wlr_allocator *alloc, const struct wlr_allocator_interface *impl) { assert(impl && impl->destroy && impl->create_buffer); alloc->impl = impl; wl_signal_init(&alloc->events.destroy); } void wlr_allocator_destroy(struct wlr_allocator *alloc) { if (alloc == NULL) { return; } wl_signal_emit(&alloc->events.destroy, NULL); alloc->impl->destroy(alloc); } struct wlr_buffer *wlr_allocator_create_buffer(struct wlr_allocator *alloc, int width, int height, const struct wlr_drm_format *format) { return alloc->impl->create_buffer(alloc, width, height, format); }