#include #include #include #include #include #include #include "backend/headless.h" static void output_transform(struct wlr_output *wlr_output, enum wl_output_transform transform) { struct wlr_headless_backend_output *output = (struct wlr_headless_backend_output *)wlr_output; output->wlr_output.transform = transform; } static void output_make_current(struct wlr_output *wlr_output) { struct wlr_headless_backend_output *output = (struct wlr_headless_backend_output *)wlr_output; if (!eglMakeCurrent(output->backend->egl.display, output->egl_surface, output->egl_surface, output->backend->egl.context)) { wlr_log(L_ERROR, "eglMakeCurrent failed: %s", egl_error()); } } static void output_swap_buffers(struct wlr_output *wlr_output) { // No-op } static void output_destroy(struct wlr_output *wlr_output) { struct wlr_headless_backend_output *output = (struct wlr_headless_backend_output *)wlr_output; wl_signal_emit(&output->backend->backend.events.output_remove, &output->wlr_output); wl_list_remove(&output->link); eglDestroySurface(output->backend->egl.display, output->egl_surface); free(output); } static const struct wlr_output_impl output_impl = { //.set_custom_mode = output_set_custom_mode, .transform = output_transform, .destroy = output_destroy, .make_current = output_make_current, .swap_buffers = output_swap_buffers, }; static int signal_frame(void *data) { struct wlr_headless_backend_output *output = data; wl_signal_emit(&output->wlr_output.events.frame, &output->wlr_output); wl_event_source_timer_update(output->frame_timer, 16); return 0; } static EGLSurface egl_create_surface(struct wlr_egl *egl, unsigned int width, unsigned int height) { EGLint attribs[] = {EGL_WIDTH, width, EGL_HEIGHT, height, EGL_NONE}; EGLSurface surf = eglCreatePbufferSurface(egl->display, egl->config, attribs); if (surf == EGL_NO_SURFACE) { wlr_log(L_ERROR, "Failed to create EGL surface: %s", egl_error()); return EGL_NO_SURFACE; } return surf; } struct wlr_output *wlr_headless_add_output(struct wlr_backend *wlr_backend, unsigned int width, unsigned int height) { struct wlr_headless_backend *backend = (struct wlr_headless_backend *)wlr_backend; struct wlr_headless_backend_output *output = calloc(1, sizeof(struct wlr_headless_backend_output)); if (output == NULL) { wlr_log(L_ERROR, "Failed to allocate wlr_headless_backend_output"); return NULL; } output->backend = backend; wlr_output_init(&output->wlr_output, &backend->backend, &output_impl); struct wlr_output *wlr_output = &output->wlr_output; output->egl_surface = egl_create_surface(&backend->egl, width, height); if (output->egl_surface == EGL_NO_SURFACE) { // TODO: cleanup return NULL; } wlr_output_update_size(wlr_output, width, height); if (!eglMakeCurrent(output->backend->egl.display, output->egl_surface, output->egl_surface, output->backend->egl.context)) { wlr_log(L_ERROR, "eglMakeCurrent failed: %s", egl_error()); goto error; } glViewport(0, 0, wlr_output->width, wlr_output->height); glClearColor(1.0, 1.0, 1.0, 1.0); glClear(GL_COLOR_BUFFER_BIT); struct wl_event_loop *ev = wl_display_get_event_loop(backend->display); output->frame_timer = wl_event_loop_add_timer(ev, signal_frame, output); wl_list_insert(&backend->outputs, &output->link); wlr_output_create_global(wlr_output, backend->display); wl_signal_emit(&backend->backend.events.output_add, wlr_output); wl_event_source_timer_update(output->frame_timer, 16); return wlr_output; error: wlr_output_destroy(&output->wlr_output); return NULL; }