#define _POSIX_C_SOURCE 199309L #include #include #include #include #include #include #include #include #include #include #include #include #include "support/shared.h" struct sample_state { float color[3]; int dec; }; void handle_output_frame(struct output_state *output, struct timespec *ts) { struct compositor_state *state = output->compositor; struct sample_state *sample = state->data; long ms = (ts->tv_sec - state->last_frame.tv_sec) * 1000 + (ts->tv_nsec - state->last_frame.tv_nsec) / 1000000; int inc = (sample->dec + 1) % 3; sample->color[inc] += ms / 2000.0f; sample->color[sample->dec] -= ms / 2000.0f; if (sample->color[sample->dec] < 0.0f) { sample->color[inc] = 1.0f; sample->color[sample->dec] = 0.0f; sample->dec = inc; } wlr_output_make_current(output->output, NULL); glClearColor(sample->color[0], sample->color[1], sample->color[2], 1.0); glClear(GL_COLOR_BUFFER_BIT); wlr_output_swap_buffers(output->output, NULL, NULL); } int main() { wlr_log_init(L_DEBUG, NULL); struct sample_state state = { .color = { 1.0, 0.0, 0.0 }, .dec = 0, }; struct compositor_state compositor = { 0, .data = &state, .output_frame_cb = handle_output_frame, }; compositor_init(&compositor); if (!wlr_backend_start(compositor.backend)) { wlr_log(L_ERROR, "Failed to start backend"); wlr_backend_destroy(compositor.backend); exit(1); } wl_display_run(compositor.display); compositor_fini(&compositor); }