#include #include #include #include #include #include #include void wlr_box_closest_point(const struct wlr_box *box, double x, double y, double *dest_x, double *dest_y) { // find the closest x point if (x < box->x) { *dest_x = box->x; } else if (x > box->x + box->width) { *dest_x = box->x + box->width; } else { *dest_x = x; } // find closest y point if (y < box->y) { *dest_y = box->y; } else if (y > box->y + box->height) { *dest_y = box->y + box->height; } else { *dest_y = y; } } bool wlr_box_empty(const struct wlr_box *box) { return box == NULL || box->width <= 0 || box->height <= 0; } bool wlr_box_intersection(const struct wlr_box *box_a, const struct wlr_box *box_b, struct wlr_box *dest) { bool a_empty = wlr_box_empty(box_a); bool b_empty = wlr_box_empty(box_b); if (a_empty || b_empty) { dest->x = 0; dest->y = 0; dest->width = -100; dest->height = -100; return false; } int x1 = fmax(box_a->x, box_b->x); int y1 = fmax(box_a->y, box_b->y); int x2 = fmin(box_a->x + box_a->width, box_b->x + box_b->width); int y2 = fmin(box_a->y + box_a->height, box_b->y + box_b->height); dest->x = x1; dest->y = y1; dest->width = x2 - x1; dest->height = y2 - y1; return !wlr_box_empty(dest); } bool wlr_box_contains_point(const struct wlr_box *box, double x, double y) { if (wlr_box_empty(box)) { return false; } else { return x >= box->x && x <= box->x + box->width && y >= box->y && y <= box->y + box->height; } } void wlr_box_transform(const struct wlr_box *box, enum wl_output_transform transform, int width, int height, struct wlr_box *dest) { struct wlr_box src = *box; if (transform % 2 == 0) { dest->width = src.width; dest->height = src.height; } else { dest->width = src.height; dest->height = src.width; } switch (transform) { case WL_OUTPUT_TRANSFORM_NORMAL: dest->x = src.x; dest->y = src.y; break; case WL_OUTPUT_TRANSFORM_90: dest->x = src.y; dest->y = width - src.x - src.width; break; case WL_OUTPUT_TRANSFORM_180: dest->x = width - src.x - src.width; dest->y = height - src.y - src.height; break; case WL_OUTPUT_TRANSFORM_270: dest->x = height - src.y - src.height; dest->y = src.x; break; case WL_OUTPUT_TRANSFORM_FLIPPED: dest->x = width - src.x - src.width; dest->y = src.y; break; case WL_OUTPUT_TRANSFORM_FLIPPED_90: dest->x = height - src.y - src.height; dest->y = width - src.x - src.width; break; case WL_OUTPUT_TRANSFORM_FLIPPED_180: dest->x = src.x; dest->y = height - src.y - src.height; break; case WL_OUTPUT_TRANSFORM_FLIPPED_270: dest->x = src.y; dest->y = src.x; break; } } void wlr_box_rotated_bounds(const struct wlr_box *box, float rotation, struct wlr_box *dest) { if (rotation == 0) { *dest = *box; return; } double ox = box->x + (double)box->width/2; double oy = box->y + (double)box->height/2; double c = fabs(cos(rotation)); double s = fabs(sin(rotation)); double x1 = ox + (box->x - ox) * c + (box->y - oy) * s; double x2 = ox + (box->x + box->width - ox) * c + (box->y + box->height - oy) * s; double y1 = oy + (box->x - ox) * s + (box->y - oy) * c; double y2 = oy + (box->x + box->width - ox) * s + (box->y + box->height - oy) * c; dest->x = floor(fmin(x1, x2)); dest->width = ceil(fmax(x1, x2) - fmin(x1, x2)); dest->y = floor(fmin(y1, y2)); dest->height = ceil(fmax(y1, y2) - fmin(y1, y2)); }