#ifndef _WLR_WAYLAND_H #define _WLR_WAYLAND_H #include #include #include struct wlr_output_mode_state; struct wlr_output_mode { struct wlr_output_mode_state *state; uint32_t flags; // enum wl_output_mode int32_t width, height; int32_t refresh; // mHz }; struct wlr_output_impl; struct wlr_output_state; struct wlr_output { const struct wlr_output_impl *impl; struct wlr_output_state *state; uint32_t flags; char name[16]; char make[48]; char model[16]; uint32_t scale; int32_t width, height; int32_t phys_width, phys_height; // mm int32_t subpixel; // enum wl_output_subpixel int32_t transform; // enum wl_output_transform float transform_matrix[16]; list_t *modes; struct wlr_output_mode *current_mode; struct { struct wl_signal frame; } events; }; void wlr_output_enable(struct wlr_output *output, bool enable); bool wlr_output_set_mode(struct wlr_output *output, struct wlr_output_mode *mode); void wlr_output_transform(struct wlr_output *output, enum wl_output_transform transform); void wlr_output_destroy(struct wlr_output *output); void wlr_output_effective_resolution(struct wlr_output *output, int *width, int *height); // TODO: keymaps struct wlr_keyboard_state; struct wlr_keyboard_impl; struct wlr_keyboard { struct wlr_keyboard_state *state; struct wlr_keyboard_impl *impl; struct { struct wl_signal key; struct wl_signal mods; } events; }; enum wlr_key_state { WLR_KEY_RELEASED, WLR_KEY_PRESSED, }; struct wlr_keyboard_key { uint32_t time_sec; uint64_t time_usec; uint32_t keycode; enum wlr_key_state state; }; struct wlr_pointer_state; struct wlr_pointer_impl; struct wlr_pointer { struct wlr_pointer_state *state; struct wlr_pointer_impl *impl; struct { struct wl_signal motion; struct wl_signal motion_absolute; struct wl_signal button; struct wl_signal axis; } events; }; struct wlr_pointer_motion { uint32_t time_sec; uint64_t time_usec; double delta_x, delta_y; }; struct wlr_pointer_motion_absolute { uint32_t time_sec; uint64_t time_usec; double x_mm, y_mm; double width_mm, height_mm; }; enum wlr_button_state { WLR_BUTTON_RELEASED, WLR_BUTTON_PRESSED, }; struct wlr_pointer_button { uint32_t time_sec; uint64_t time_usec; uint32_t button; enum wlr_button_state state; }; enum wlr_axis_source { WLR_AXIS_SOURCE_WHEEL, WLR_AXIS_SOURCE_FINGER, WLR_AXIS_SOURCE_CONTINUOUS, WLR_AXIS_SOURCE_WHEEL_TILT, }; enum wlr_axis_orientation { WLR_AXIS_ORIENTATION_VERTICAL, WLR_AXIS_ORIENTATION_HORIZONTAL, }; struct wlr_pointer_axis { uint32_t time_sec; uint64_t time_usec; enum wlr_axis_source source; enum wlr_axis_orientation orientation; double delta; }; // TODO: touch // TODO: tablet & tablet tool // TODO: gestures // TODO: switch enum wlr_input_device_type { WLR_INPUT_DEVICE_KEYBOARD, WLR_INPUT_DEVICE_POINTER, WLR_INPUT_DEVICE_TOUCH, WLR_INPUT_DEVICE_TABLET_PEN, WLR_INPUT_DEVICE_TABLET_PAD, WLR_INPUT_DEVICE_GESTURE, WLR_INPUT_DEVICE_SWITCH, }; struct wlr_input_device_state; struct wlr_input_device_impl; struct wlr_input_device { struct wlr_input_device_state *state; struct wlr_input_device_impl *impl; enum wlr_input_device_type type; int vendor, product; char *name; union { void *_device; struct wlr_keyboard *keyboard; struct wlr_pointer *pointer; }; }; #endif