#include #include #include #include #include #include #include #include "backend/libinput.h" #include "util/signal.h" struct wlr_switch *create_libinput_switch( struct libinput_device *libinput_dev) { assert(libinput_dev); struct wlr_switch *wlr_switch = calloc(1, sizeof(struct wlr_switch)); if (!wlr_switch) { wlr_log(WLR_ERROR, "Unable to allocate wlr_switch"); return NULL; } wlr_switch_init(wlr_switch, NULL); wlr_log(WLR_DEBUG, "Created switch for device %s", libinput_device_get_name(libinput_dev)); return wlr_switch; } void handle_switch_toggle(struct libinput_event *event, struct libinput_device *libinput_dev) { struct wlr_input_device *wlr_dev = get_appropriate_device(WLR_INPUT_DEVICE_SWITCH, libinput_dev); if (!wlr_dev) { wlr_log(WLR_DEBUG, "Got a switch event for a device with no switch?"); return; } struct libinput_event_switch *sevent = libinput_event_get_switch_event (event); struct wlr_event_switch_toggle wlr_event = { 0 }; wlr_event.device = wlr_dev; switch (libinput_event_switch_get_switch(sevent)) { case LIBINPUT_SWITCH_LID: wlr_event.switch_type = WLR_SWITCH_TYPE_LID; break; case LIBINPUT_SWITCH_TABLET_MODE: wlr_event.switch_type = WLR_SWITCH_TYPE_TABLET_MODE; break; } switch (libinput_event_switch_get_switch_state(sevent)) { case LIBINPUT_SWITCH_STATE_OFF: wlr_event.switch_state = WLR_SWITCH_STATE_OFF; break; case LIBINPUT_SWITCH_STATE_ON: wlr_event.switch_state = WLR_SWITCH_STATE_ON; break; } wlr_event.time_msec = usec_to_msec(libinput_event_switch_get_time_usec(sevent)); wlr_signal_emit_safe(&wlr_dev->switch_device->events.toggle, &wlr_event); }