#ifndef DRM_H #define DRM_H #include #include #include #include #include #include "backend/egl.h" struct wlr_drm_renderer { int fd; // Currently here so that rendering has access to the event queue. // Ideally this is will be removed later once the way events are // handled is changed. struct wlr_drm_backend *backend; struct gbm_device *gbm; struct wlr_egl egl; }; bool wlr_drm_renderer_init(struct wlr_drm_renderer *renderer, int fd); void wlr_drm_renderer_free(struct wlr_drm_renderer *renderer); enum wlr_drm_output_state { DRM_OUTPUT_DISCONNECTED, DRM_OUTPUT_NEEDS_MODESET, DRM_OUTPUT_CONNECTED, }; struct wlr_drm_output { enum wlr_drm_output_state state; uint32_t connector; char name[16]; size_t num_modes; struct wlr_drm_mode *modes; struct wlr_drm_mode *active_mode; uint32_t width; uint32_t height; uint32_t crtc; drmModeCrtc *old_crtc; struct wlr_drm_renderer *renderer; struct gbm_surface *gbm; EGLSurface *egl; bool pageflip_pending; bool cleanup; }; void wlr_drm_output_cleanup(struct wlr_drm_output *out, bool restore); void wlr_drm_scan_connectors(struct wlr_drm_backend *backend); int wlr_drm_event(int fd, uint32_t mask, void *data); #endif