#define _XOPEN_SOURCE 500 #include #include #include #include #include #include #include #include #include #include #include "backend/wayland.h" static void wlr_wl_device_destroy(struct wlr_input_device_state *state) { free(state); } static struct wlr_input_device_impl input_device_impl = { .destroy = wlr_wl_device_destroy }; static struct wlr_input_device *allocate_device(struct wlr_backend_state *state, enum wlr_input_device_type type) { struct wlr_input_device_state *devstate = calloc(1, sizeof(struct wlr_input_device_state)); if(!devstate) { wlr_log(L_ERROR, "Allocation failed: %s", strerror(errno)); return NULL; } // TODO: any way to retrieve those information? int vendor = 0; int product = 0; const char *name = "unknown;wayland"; struct wlr_input_device *wlr_device = wlr_input_device_create( type, &input_device_impl, devstate, name, vendor, product); if(!wlr_device) { free(devstate); return NULL; } list_add(state->devices, wlr_device); return wlr_device; } static void seat_handle_capabilities(void *data, struct wl_seat *wl_seat, enum wl_seat_capability caps) { struct wlr_backend_state *state = data; assert(state->seat == wl_seat); // TODO: add listeners and receive input if ((caps & WL_SEAT_CAPABILITY_POINTER)) { wlr_log(L_DEBUG, "seat %p offered pointer", wl_seat); struct wl_pointer *wl_pointer = wl_seat_get_pointer(wl_seat); struct wlr_input_device *wlr_device = allocate_device(state, WLR_INPUT_DEVICE_POINTER); if(!wlr_device) { wl_pointer_destroy(wl_pointer); wlr_log(L_ERROR, "Unable to allocate wl_pointer device"); return; } wlr_device->pointer = wlr_pointer_create(NULL, NULL); list_add(state->devices, wlr_device); wl_signal_emit(&state->backend->events.input_add, wlr_device); } if ((caps & WL_SEAT_CAPABILITY_KEYBOARD)) { wlr_log(L_DEBUG, "seat %p offered keyboard", wl_seat); struct wl_keyboard *wl_keyboard = wl_seat_get_keyboard(wl_seat); struct wlr_input_device *wlr_device = allocate_device(state, WLR_INPUT_DEVICE_KEYBOARD); if(!wlr_device) { wl_keyboard_release(wl_keyboard); wlr_log(L_ERROR, "Unable to allocate wl_pointer device"); return; } wlr_device->keyboard = wlr_keyboard_create(NULL, NULL); list_add(state->devices, wlr_device); wl_signal_emit(&state->backend->events.input_add, wlr_device); } // TODO: touch } static void seat_handle_name(void *data, struct wl_seat *wl_seat, const char *name) { struct wlr_backend_state *state = data; assert(state->seat == wl_seat); state->seatName = strdup(name); } const struct wl_seat_listener seat_listener = { .capabilities = seat_handle_capabilities, .name = seat_handle_name, };