#include #include #include #include #include void wlr_pointer_init(struct wlr_pointer *pointer, struct wlr_pointer_impl *impl) { pointer->impl = impl; wl_signal_init(&pointer->events.motion); wl_signal_init(&pointer->events.motion_absolute); wl_signal_init(&pointer->events.button); wl_signal_init(&pointer->events.axis); } void wlr_pointer_destroy(struct wlr_pointer *pointer) { if (!pointer) { return; } if (pointer->impl && pointer->impl->destroy) { pointer->impl->destroy(pointer); } else { free(pointer); } }