#include #include #include #include #include void wlr_touch_init(struct wlr_touch *touch, struct wlr_touch_impl *impl) { touch->impl = impl; wl_signal_init(&touch->events.down); wl_signal_init(&touch->events.up); wl_signal_init(&touch->events.motion); wl_signal_init(&touch->events.cancel); } void wlr_touch_destroy(struct wlr_touch *touch) { if (!touch) { return; } if (touch->impl && touch->impl->destroy) { touch->impl->destroy(touch); } else { free(touch); } }