#include #include #include #include #include #include #include "backend/libinput.h" #include "common/log.h" struct wlr_input_device *get_appropriate_device( enum wlr_input_device_type desired_type, struct libinput_device *device) { list_t *devices = libinput_device_get_user_data(device); if (!devices) { return NULL; } for (size_t i = 0; i < devices->length; ++i) { struct wlr_input_device *dev = devices->items[i]; if (dev->type == desired_type) { return dev; } } return NULL; } static void wlr_libinput_device_destroy(struct wlr_input_device_state *state) { libinput_device_unref(state->handle); free(state); } static struct wlr_input_device_impl input_device_impl = { .destroy = wlr_libinput_device_destroy }; static struct wlr_input_device *allocate_device( struct wlr_backend_state *state, struct libinput_device *device, list_t *devices, enum wlr_input_device_type type) { int vendor = libinput_device_get_id_vendor(device); int product = libinput_device_get_id_product(device); const char *name = libinput_device_get_name(device); struct wlr_input_device_state *devstate = calloc(1, sizeof(struct wlr_input_device_state)); devstate->handle = device; libinput_device_ref(device); struct wlr_input_device *wlr_device = wlr_input_device_create( type, &input_device_impl, devstate, name, vendor, product); list_add(devices, wlr_device); list_add(state->devices, wlr_device); return wlr_device; } static void handle_device_added(struct wlr_backend_state *state, struct libinput_device *device) { assert(state && device); /* * Note: the wlr API exposes only devices with a single capability, because * that meshes better with how Wayland does things and is a bit simpler. * However, libinput devices often have multiple capabilities - in such * cases we have to create several devices. */ int vendor = libinput_device_get_id_vendor(device); int product = libinput_device_get_id_product(device); const char *name = libinput_device_get_name(device); list_t *devices = list_create(); wlr_log(L_DEBUG, "Added %s [%d:%d]", name, vendor, product); if (libinput_device_has_capability(device, LIBINPUT_DEVICE_CAP_KEYBOARD)) { struct wlr_input_device *wlr_device = allocate_device(state, device, devices, WLR_INPUT_DEVICE_KEYBOARD); wlr_device->keyboard = wlr_libinput_keyboard_create(device); wl_signal_emit(&state->backend->events.input_add, wlr_device); } if (libinput_device_has_capability(device, LIBINPUT_DEVICE_CAP_POINTER)) { struct wlr_input_device *wlr_device = allocate_device(state, device, devices, WLR_INPUT_DEVICE_POINTER); wlr_device->pointer = wlr_libinput_pointer_create(device); wl_signal_emit(&state->backend->events.input_add, wlr_device); } if (libinput_device_has_capability(device, LIBINPUT_DEVICE_CAP_TOUCH)) { struct wlr_input_device *wlr_device = allocate_device(state, device, devices, WLR_INPUT_DEVICE_TOUCH); wlr_device->touch = wlr_libinput_touch_create(device); wl_signal_emit(&state->backend->events.input_add, wlr_device); } if (libinput_device_has_capability(device, LIBINPUT_DEVICE_CAP_TABLET_TOOL)) { struct wlr_input_device *wlr_device = allocate_device(state, device, devices, WLR_INPUT_DEVICE_TABLET_TOOL); wlr_device->tablet_tool = wlr_libinput_tablet_tool_create(device); wl_signal_emit(&state->backend->events.input_add, wlr_device); } if (libinput_device_has_capability(device, LIBINPUT_DEVICE_CAP_TABLET_PAD)) { struct wlr_input_device *wlr_device = allocate_device(state, device, devices, WLR_INPUT_DEVICE_TABLET_PAD); wlr_device->tablet_pad = wlr_libinput_tablet_pad_create(device); wl_signal_emit(&state->backend->events.input_add, wlr_device); } if (libinput_device_has_capability(device, LIBINPUT_DEVICE_CAP_GESTURE)) { // TODO } if (libinput_device_has_capability(device, LIBINPUT_DEVICE_CAP_SWITCH)) { // TODO } if (devices->length > 0) { libinput_device_set_user_data(device, devices); } else { list_free(devices); } } static void handle_device_removed(struct wlr_backend_state *state, struct libinput_device *device) { wlr_log(L_DEBUG, "libinput device removed"); // TODO } void wlr_libinput_event(struct wlr_backend_state *state, struct libinput_event *event) { assert(state && event); struct libinput *context = libinput_event_get_context(event); struct libinput_device *device = libinput_event_get_device(event); enum libinput_event_type event_type = libinput_event_get_type(event); (void)context; switch (event_type) { case LIBINPUT_EVENT_DEVICE_ADDED: handle_device_added(state, device); break; case LIBINPUT_EVENT_DEVICE_REMOVED: handle_device_removed(state, device); break; case LIBINPUT_EVENT_KEYBOARD_KEY: handle_keyboard_key(event, device); break; case LIBINPUT_EVENT_POINTER_MOTION: handle_pointer_motion(event, device); break; case LIBINPUT_EVENT_POINTER_MOTION_ABSOLUTE: handle_pointer_motion_abs(event, device); break; case LIBINPUT_EVENT_POINTER_BUTTON: handle_pointer_button(event, device); break; case LIBINPUT_EVENT_POINTER_AXIS: handle_pointer_axis(event, device); break; case LIBINPUT_EVENT_TOUCH_DOWN: handle_touch_down(event, device); break; case LIBINPUT_EVENT_TOUCH_UP: handle_touch_up(event, device); break; case LIBINPUT_EVENT_TOUCH_MOTION: handle_touch_motion(event, device); break; case LIBINPUT_EVENT_TOUCH_CANCEL: handle_touch_cancel(event, device); break; case LIBINPUT_EVENT_TOUCH_FRAME: // no-op (at least for now) break; case LIBINPUT_EVENT_TABLET_TOOL_AXIS: handle_tablet_tool_axis(event, device); break; case LIBINPUT_EVENT_TABLET_TOOL_PROXIMITY: handle_tablet_tool_proximity(event, device); break; case LIBINPUT_EVENT_TABLET_TOOL_TIP: handle_tablet_tool_tip(event, device); break; case LIBINPUT_EVENT_TABLET_TOOL_BUTTON: handle_tablet_tool_button(event, device); break; case LIBINPUT_EVENT_TABLET_PAD_BUTTON: handle_tablet_pad_button(event, device); break; case LIBINPUT_EVENT_TABLET_PAD_RING: handle_tablet_pad_ring(event, device); break; case LIBINPUT_EVENT_TABLET_PAD_STRIP: handle_tablet_pad_strip(event, device); break; default: wlr_log(L_DEBUG, "Unknown libinput event %d", event_type); break; } }