cloudflared-mirror/vendor/github.com/gobwas/ws/wsutil/writer.go

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package wsutil
import (
"fmt"
"io"
"github.com/gobwas/pool"
"github.com/gobwas/pool/pbytes"
"github.com/gobwas/ws"
)
// DefaultWriteBuffer contains size of Writer's default buffer. It used by
// Writer constructor functions.
var DefaultWriteBuffer = 4096
var (
// ErrNotEmpty is returned by Writer.WriteThrough() to indicate that buffer is
// not empty and write through could not be done. That is, caller should call
// Writer.FlushFragment() to make buffer empty.
ErrNotEmpty = fmt.Errorf("writer not empty")
// ErrControlOverflow is returned by ControlWriter.Write() to indicate that
// no more data could be written to the underlying io.Writer because
// MaxControlFramePayloadSize limit is reached.
ErrControlOverflow = fmt.Errorf("control frame payload overflow")
)
// Constants which are represent frame length ranges.
const (
len7 = int64(125) // 126 and 127 are reserved values
len16 = int64(^uint16(0))
len64 = int64((^uint64(0)) >> 1)
)
// ControlWriter is a wrapper around Writer that contains some guards for
// buffered writes of control frames.
type ControlWriter struct {
w *Writer
limit int
n int
}
// NewControlWriter contains ControlWriter with Writer inside whose buffer size
// is at most ws.MaxControlFramePayloadSize + ws.MaxHeaderSize.
func NewControlWriter(dest io.Writer, state ws.State, op ws.OpCode) *ControlWriter {
return &ControlWriter{
w: NewWriterSize(dest, state, op, ws.MaxControlFramePayloadSize),
limit: ws.MaxControlFramePayloadSize,
}
}
// NewControlWriterBuffer returns a new ControlWriter with buf as a buffer.
//
// Note that it reserves x bytes of buf for header data, where x could be
// ws.MinHeaderSize or ws.MinHeaderSize+4 (depending on state). At most
// (ws.MaxControlFramePayloadSize + x) bytes of buf will be used.
//
// It panics if len(buf) <= ws.MinHeaderSize + x.
func NewControlWriterBuffer(dest io.Writer, state ws.State, op ws.OpCode, buf []byte) *ControlWriter {
max := ws.MaxControlFramePayloadSize + headerSize(state, ws.MaxControlFramePayloadSize)
if len(buf) > max {
buf = buf[:max]
}
w := NewWriterBuffer(dest, state, op, buf)
return &ControlWriter{
w: w,
limit: len(w.buf),
}
}
// Write implements io.Writer. It writes to the underlying Writer until it
// returns error or until ControlWriter write limit will be exceeded.
func (c *ControlWriter) Write(p []byte) (n int, err error) {
if c.n+len(p) > c.limit {
return 0, ErrControlOverflow
}
return c.w.Write(p)
}
// Flush flushes all buffered data to the underlying io.Writer.
func (c *ControlWriter) Flush() error {
return c.w.Flush()
}
// Writer contains logic of buffering output data into a WebSocket fragments.
// It is much the same as bufio.Writer, except the thing that it works with
// WebSocket frames, not the raw data.
//
// Writer writes frames with specified OpCode.
// It uses ws.State to decide whether the output frames must be masked.
//
// Note that it does not check control frame size or other RFC rules.
// That is, it must be used with special care to write control frames without
// violation of RFC. You could use ControlWriter that wraps Writer and contains
// some guards for writing control frames.
//
// If an error occurs writing to a Writer, no more data will be accepted and
// all subsequent writes will return the error.
// After all data has been written, the client should call the Flush() method
// to guarantee all data has been forwarded to the underlying io.Writer.
type Writer struct {
dest io.Writer
n int // Buffered bytes counter.
raw []byte // Raw representation of buffer, including reserved header bytes.
buf []byte // Writeable part of buffer, without reserved header bytes.
op ws.OpCode
state ws.State
dirty bool
fragmented bool
err error
}
var writers = pool.New(128, 65536)
// GetWriter tries to reuse Writer getting it from the pool.
//
// This function is intended for memory consumption optimizations, because
// NewWriter*() functions make allocations for inner buffer.
//
// Note the it ceils n to the power of two.
//
// If you have your own bytes buffer pool you could use NewWriterBuffer to use
// pooled bytes in writer.
func GetWriter(dest io.Writer, state ws.State, op ws.OpCode, n int) *Writer {
x, m := writers.Get(n)
if x != nil {
w := x.(*Writer)
w.Reset(dest, state, op)
return w
}
// NOTE: we use m instead of n, because m is an attempt to reuse w of such
// size in the future.
return NewWriterBufferSize(dest, state, op, m)
}
// PutWriter puts w for future reuse by GetWriter().
func PutWriter(w *Writer) {
w.Reset(nil, 0, 0)
writers.Put(w, w.Size())
}
// NewWriter returns a new Writer whose buffer has the DefaultWriteBuffer size.
func NewWriter(dest io.Writer, state ws.State, op ws.OpCode) *Writer {
return NewWriterBufferSize(dest, state, op, 0)
}
// NewWriterSize returns a new Writer whose buffer size is at most n + ws.MaxHeaderSize.
// That is, output frames payload length could be up to n, except the case when
// Write() is called on empty Writer with len(p) > n.
//
// If n <= 0 then the default buffer size is used as Writer's buffer size.
func NewWriterSize(dest io.Writer, state ws.State, op ws.OpCode, n int) *Writer {
if n > 0 {
n += headerSize(state, n)
}
return NewWriterBufferSize(dest, state, op, n)
}
// NewWriterBufferSize returns a new Writer whose buffer size is equal to n.
// If n <= ws.MinHeaderSize then the default buffer size is used.
//
// Note that Writer will reserve x bytes for header data, where x is in range
// [ws.MinHeaderSize,ws.MaxHeaderSize]. That is, frames flushed by Writer
// will not have payload length equal to n, except the case when Write() is
// called on empty Writer with len(p) > n.
func NewWriterBufferSize(dest io.Writer, state ws.State, op ws.OpCode, n int) *Writer {
if n <= ws.MinHeaderSize {
n = DefaultWriteBuffer
}
return NewWriterBuffer(dest, state, op, make([]byte, n))
}
// NewWriterBuffer returns a new Writer with buf as a buffer.
//
// Note that it reserves x bytes of buf for header data, where x is in range
// [ws.MinHeaderSize,ws.MaxHeaderSize] (depending on state and buf size).
//
// You could use ws.HeaderSize() to calculate number of bytes needed to store
// header data.
//
// It panics if len(buf) is too small to fit header and payload data.
func NewWriterBuffer(dest io.Writer, state ws.State, op ws.OpCode, buf []byte) *Writer {
offset := reserve(state, len(buf))
if len(buf) <= offset {
panic("buffer too small")
}
return &Writer{
dest: dest,
raw: buf,
buf: buf[offset:],
state: state,
op: op,
}
}
func reserve(state ws.State, n int) (offset int) {
var mask int
if state.ClientSide() {
mask = 4
}
switch {
case n <= int(len7)+mask+2:
return mask + 2
case n <= int(len16)+mask+4:
return mask + 4
default:
return mask + 10
}
}
// headerSize returns number of bytes needed to encode header of a frame with
// given state and length.
func headerSize(s ws.State, n int) int {
return ws.HeaderSize(ws.Header{
Length: int64(n),
Masked: s.ClientSide(),
})
}
// Reset discards any buffered data, clears error, and resets w to have given
// state and write frames with given OpCode to dest.
func (w *Writer) Reset(dest io.Writer, state ws.State, op ws.OpCode) {
w.n = 0
w.dirty = false
w.fragmented = false
w.dest = dest
w.state = state
w.op = op
}
// Size returns the size of the underlying buffer in bytes.
func (w *Writer) Size() int {
return len(w.buf)
}
// Available returns how many bytes are unused in the buffer.
func (w *Writer) Available() int {
return len(w.buf) - w.n
}
// Buffered returns the number of bytes that have been written into the current
// buffer.
func (w *Writer) Buffered() int {
return w.n
}
// Write implements io.Writer.
//
// Note that even if the Writer was created to have N-sized buffer, Write()
// with payload of N bytes will not fit into that buffer. Writer reserves some
// space to fit WebSocket header data.
func (w *Writer) Write(p []byte) (n int, err error) {
// Even empty p may make a sense.
w.dirty = true
var nn int
for len(p) > w.Available() && w.err == nil {
if w.Buffered() == 0 {
// Large write, empty buffer. Write directly from p to avoid copy.
// Trade off here is that we make additional Write() to underlying
// io.Writer when writing frame header.
//
// On large buffers additional write is better than copying.
nn, _ = w.WriteThrough(p)
} else {
nn = copy(w.buf[w.n:], p)
w.n += nn
w.FlushFragment()
}
n += nn
p = p[nn:]
}
if w.err != nil {
return n, w.err
}
nn = copy(w.buf[w.n:], p)
w.n += nn
n += nn
// Even if w.Available() == 0 we will not flush buffer preventively because
// this could bring unwanted fragmentation. That is, user could create
// buffer with size that fits exactly all further Write() call, and then
// call Flush(), excepting that single and not fragmented frame will be
// sent. With preemptive flush this case will produce two frames last one
// will be empty and just to set fin = true.
return n, w.err
}
// WriteThrough writes data bypassing the buffer.
// Note that Writer's buffer must be empty before calling WriteThrough().
func (w *Writer) WriteThrough(p []byte) (n int, err error) {
if w.err != nil {
return 0, w.err
}
if w.Buffered() != 0 {
return 0, ErrNotEmpty
}
w.err = writeFrame(w.dest, w.state, w.opCode(), false, p)
if w.err == nil {
n = len(p)
}
w.dirty = true
w.fragmented = true
return n, w.err
}
// ReadFrom implements io.ReaderFrom.
func (w *Writer) ReadFrom(src io.Reader) (n int64, err error) {
var nn int
for err == nil {
if w.Available() == 0 {
err = w.FlushFragment()
continue
}
// We copy the behavior of bufio.Writer here.
// Also, from the docs on io.ReaderFrom:
// ReadFrom reads data from r until EOF or error.
//
// See https://codereview.appspot.com/76400048/#ps1
const maxEmptyReads = 100
var nr int
for nr < maxEmptyReads {
nn, err = src.Read(w.buf[w.n:])
if nn != 0 || err != nil {
break
}
nr++
}
if nr == maxEmptyReads {
return n, io.ErrNoProgress
}
w.n += nn
n += int64(nn)
}
if err == io.EOF {
// NOTE: Do not flush preemptively.
// See the Write() sources for more info.
err = nil
w.dirty = true
}
return n, err
}
// Flush writes any buffered data to the underlying io.Writer.
// It sends the frame with "fin" flag set to true.
//
// If no Write() or ReadFrom() was made, then Flush() does nothing.
func (w *Writer) Flush() error {
if (!w.dirty && w.Buffered() == 0) || w.err != nil {
return w.err
}
w.err = w.flushFragment(true)
w.n = 0
w.dirty = false
w.fragmented = false
return w.err
}
// FlushFragment writes any buffered data to the underlying io.Writer.
// It sends the frame with "fin" flag set to false.
func (w *Writer) FlushFragment() error {
if w.Buffered() == 0 || w.err != nil {
return w.err
}
w.err = w.flushFragment(false)
w.n = 0
w.fragmented = true
return w.err
}
func (w *Writer) flushFragment(fin bool) error {
frame := ws.NewFrame(w.opCode(), fin, w.buf[:w.n])
if w.state.ClientSide() {
frame = ws.MaskFrameInPlace(frame)
}
// Write header to the header segment of the raw buffer.
head := len(w.raw) - len(w.buf)
offset := head - ws.HeaderSize(frame.Header)
buf := bytesWriter{
buf: w.raw[offset:head],
}
if err := ws.WriteHeader(&buf, frame.Header); err != nil {
// Must never be reached.
panic("dump header error: " + err.Error())
}
_, err := w.dest.Write(w.raw[offset : head+w.n])
return err
}
func (w *Writer) opCode() ws.OpCode {
if w.fragmented {
return ws.OpContinuation
}
return w.op
}
var errNoSpace = fmt.Errorf("not enough buffer space")
type bytesWriter struct {
buf []byte
pos int
}
func (w *bytesWriter) Write(p []byte) (int, error) {
n := copy(w.buf[w.pos:], p)
w.pos += n
if n != len(p) {
return n, errNoSpace
}
return n, nil
}
func writeFrame(w io.Writer, s ws.State, op ws.OpCode, fin bool, p []byte) error {
var frame ws.Frame
if s.ClientSide() {
// Should copy bytes to prevent corruption of caller data.
payload := pbytes.GetLen(len(p))
defer pbytes.Put(payload)
copy(payload, p)
frame = ws.NewFrame(op, fin, payload)
frame = ws.MaskFrameInPlace(frame)
} else {
frame = ws.NewFrame(op, fin, p)
}
return ws.WriteFrame(w, frame)
}