cloudflared-mirror/logger/file_writer.go

126 lines
3.8 KiB
Go
Raw Permalink Normal View History

package logger
import (
"fmt"
"os"
"path/filepath"
)
// FileRollingWriter maintains a set of log files numbered in order
// to keep a subset of log data to ensure it doesn't grow pass defined limits
type FileRollingWriter struct {
baseFileName string
directory string
maxFileSize int64
maxFileCount uint
fileHandle *os.File
}
// NewFileRollingWriter creates a new rolling file writer.
// directory is the working directory for the files
// baseFileName is the log file name. This writer appends .log to the name for the file name
// maxFileSize is the size in bytes of how large each file can be. Not a hard limit, general limit based after each write
// maxFileCount is the number of rolled files to keep.
func NewFileRollingWriter(directory, baseFileName string, maxFileSize int64, maxFileCount uint) *FileRollingWriter {
return &FileRollingWriter{
directory: directory,
baseFileName: baseFileName,
maxFileSize: maxFileSize,
maxFileCount: maxFileCount,
}
}
// Write is an implementation of io.writer the rolls the file once it reaches its max size
// It is expected the caller to Write is doing so in a thread safe manner (as WriteManager does).
func (w *FileRollingWriter) Write(p []byte) (n int, err error) {
logFile, isSingleFile := buildPath(w.directory, w.baseFileName)
if w.fileHandle == nil {
h, err := os.OpenFile(logFile, os.O_APPEND|os.O_CREATE|os.O_WRONLY, 0664)
if err != nil {
return 0, err
}
w.fileHandle = h
}
// get size for rolling check
info, err := w.fileHandle.Stat()
if err != nil {
// failed to stat the file. Close the file handle and attempt to open a new handle on the next write
w.Close()
w.fileHandle = nil
return 0, err
}
// write to the file
written, err := w.fileHandle.Write(p)
// check if the file needs to be rolled
if err == nil && info.Size()+int64(written) > w.maxFileSize && !isSingleFile {
// close the file handle than do the renaming. A new one will be opened on the next write
w.Close()
w.rename(logFile, 1)
}
return written, err
}
// Close closes the file handle if it is open
func (w *FileRollingWriter) Close() {
if w.fileHandle != nil {
w.fileHandle.Close()
w.fileHandle = nil
}
}
// rename is how the files are rolled. It works recursively to move the base log file to the rolled ones
// e.g. cloudflared.log -> cloudflared-1.log,
// but if cloudflared-1.log already exists, it is renamed to cloudflared-2.log,
// then the other files move in to their postion
func (w *FileRollingWriter) rename(sourcePath string, index uint) {
destinationPath, isSingleFile := buildPath(w.directory, fmt.Sprintf("%s-%d", w.baseFileName, index))
if isSingleFile {
return //don't need to rename anything, it is a single file
}
// rolled to the max amount of files allowed on disk
if index >= w.maxFileCount {
os.Remove(destinationPath)
}
// if the rolled path already exist, rename it to cloudflared-2.log, then do this one.
// recursive call since the oldest one needs to be renamed, before the newer ones can be moved
if exists(destinationPath) {
w.rename(destinationPath, index+1)
}
os.Rename(sourcePath, destinationPath)
}
// return the path to the log file and if it is a single file or not.
// true means a single file. false means a rolled file
func buildPath(directory, fileName string) (string, bool) {
if !isDirectory(directory) { // not a directory, so try and treat it as a single file for backwards compatibility sake
return directory, true
}
return filepath.Join(directory, fileName+".log"), false
}
func exists(filePath string) bool {
if _, err := os.Stat(filePath); os.IsNotExist(err) {
return false
}
return true
}
func isDirectory(path string) bool {
if path == "" {
return true
}
fileInfo, err := os.Stat(path)
if err != nil {
return false
}
return fileInfo.IsDir()
}