cloudflared-mirror/vendor/github.com/gdamore/tcell/screen.go

210 lines
8.6 KiB
Go
Raw Permalink Normal View History

// Copyright 2019 The TCell Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use file except in compliance with the License.
// You may obtain a copy of the license at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package tcell
// Screen represents the physical (or emulated) screen.
// This can be a terminal window or a physical console. Platforms implement
// this differerently.
type Screen interface {
// Init initializes the screen for use.
Init() error
// Fini finalizes the screen also releasing resources.
Fini()
// Clear erases the screen. The contents of any screen buffers
// will also be cleared. This has the logical effect of
// filling the screen with spaces, using the global default style.
Clear()
// Fill fills the screen with the given character and style.
Fill(rune, Style)
// SetCell is an older API, and will be removed. Please use
// SetContent instead; SetCell is implemented in terms of SetContent.
SetCell(x int, y int, style Style, ch ...rune)
// GetContent returns the contents at the given location. If the
// coordinates are out of range, then the values will be 0, nil,
// StyleDefault. Note that the contents returned are logical contents
// and may not actually be what is displayed, but rather are what will
// be displayed if Show() or Sync() is called. The width is the width
// in screen cells; most often this will be 1, but some East Asian
// characters require two cells.
GetContent(x, y int) (mainc rune, combc []rune, style Style, width int)
// SetContent sets the contents of the given cell location. If
// the coordinates are out of range, then the operation is ignored.
//
// The first rune is the primary non-zero width rune. The array
// that follows is a possible list of combining characters to append,
// and will usually be nil (no combining characters.)
//
// The results are not displayd until Show() or Sync() is called.
//
// Note that wide (East Asian full width) runes occupy two cells,
// and attempts to place character at next cell to the right will have
// undefined effects. Wide runes that are printed in the
// last column will be replaced with a single width space on output.
SetContent(x int, y int, mainc rune, combc []rune, style Style)
// SetStyle sets the default style to use when clearing the screen
// or when StyleDefault is specified. If it is also StyleDefault,
// then whatever system/terminal default is relevant will be used.
SetStyle(style Style)
// ShowCursor is used to display the cursor at a given location.
// If the coordinates -1, -1 are given or are otherwise outside the
// dimensions of the screen, the cursor will be hidden.
ShowCursor(x int, y int)
// HideCursor is used to hide the cursor. Its an alias for
// ShowCursor(-1, -1).
HideCursor()
// Size returns the screen size as width, height. This changes in
// response to a call to Clear or Flush.
Size() (int, int)
// PollEvent waits for events to arrive. Main application loops
// must spin on this to prevent the application from stalling.
// Furthermore, this will return nil if the Screen is finalized.
PollEvent() Event
// PostEvent tries to post an event into the event stream. This
// can fail if the event queue is full. In that case, the event
// is dropped, and ErrEventQFull is returned.
PostEvent(ev Event) error
// PostEventWait is like PostEvent, but if the queue is full, it
// blocks until there is space in the queue, making delivery
// reliable. However, it is VERY important that this function
// never be called from within whatever event loop is polling
// with PollEvent(), otherwise a deadlock may arise.
//
// For this reason, when using this function, the use of a
// Goroutine is recommended to ensure no deadlock can occur.
PostEventWait(ev Event)
// EnableMouse enables the mouse. (If your terminal supports it.)
EnableMouse()
// DisableMouse disables the mouse.
DisableMouse()
// HasMouse returns true if the terminal (apparently) supports a
// mouse. Note that the a return value of true doesn't guarantee that
// a mouse/pointing device is present; a false return definitely
// indicates no mouse support is available.
HasMouse() bool
// Colors returns the number of colors. All colors are assumed to
// use the ANSI color map. If a terminal is monochrome, it will
// return 0.
Colors() int
// Show makes all the content changes made using SetContent() visible
// on the display.
//
// It does so in the most efficient and least visually disruptive
// manner possible.
Show()
// Sync works like Show(), but it updates every visible cell on the
// physical display, assuming that it is not synchronized with any
// internal model. This may be both expensive and visually jarring,
// so it should only be used when believed to actually be necessary.
//
// Typically this is called as a result of a user-requested redraw
// (e.g. to clear up on screen corruption caused by some other program),
// or during a resize event.
Sync()
// CharacterSet returns information about the character set.
// This isn't the full locale, but it does give us the input/output
// character set. Note that this is just for diagnostic purposes,
// we normally translate input/output to/from UTF-8, regardless of
// what the user's environment is.
CharacterSet() string
// RegisterRuneFallback adds a fallback for runes that are not
// part of the character set -- for example one coudld register
// o as a fallback for ø. This should be done cautiously for
// characters that might be displayed ordinarily in language
// specific text -- characters that could change the meaning of
// of written text would be dangerous. The intention here is to
// facilitate fallback characters in pseudo-graphical applications.
//
// If the terminal has fallbacks already in place via an alternate
// character set, those are used in preference. Also, standard
// fallbacks for graphical characters in the ACSC terminfo string
// are registered implicitly.
// The display string should be the same width as original rune.
// This makes it possible to register two character replacements
// for full width East Asian characters, for example.
//
// It is recommended that replacement strings consist only of
// 7-bit ASCII, since other characters may not display everywhere.
RegisterRuneFallback(r rune, subst string)
// UnregisterRuneFallback unmaps a replacement. It will unmap
// the implicit ASCII replacements for alternate characters as well.
// When an unmapped char needs to be displayed, but no suitable
// glyph is available, '?' is emitted instead. It is not possible
// to "disable" the use of alternate characters that are supported
// by your terminal except by changing the terminal database.
UnregisterRuneFallback(r rune)
// CanDisplay returns true if the given rune can be displayed on
// this screen. Note that this is a best guess effort -- whether
// your fonts support the character or not may be questionable.
// Mostly this is for folks who work outside of Unicode.
//
// If checkFallbacks is true, then if any (possibly imperfect)
// fallbacks are registered, this will return true. This will
// also return true if the terminal can replace the glyph with
// one that is visually indistinguishable from the one requested.
CanDisplay(r rune, checkFallbacks bool) bool
// Resize does nothing, since its generally not possible to
// ask a screen to resize, but it allows the Screen to implement
// the View interface.
Resize(int, int, int, int)
// HasKey returns true if the keyboard is believed to have the
// key. In some cases a keyboard may have keys with this name
// but no support for them, while in others a key may be reported
// as supported but not actually be usable (such as some emulators
// that hijack certain keys). Its best not to depend to strictly
// on this function, but it can be used for hinting when building
// menus, displayed hot-keys, etc. Note that KeyRune (literal
// runes) is always true.
HasKey(Key) bool
}
// NewScreen returns a default Screen suitable for the user's terminal
// environment.
func NewScreen() (Screen, error) {
// Windows is happier if we try for a console screen first.
if s, _ := NewConsoleScreen(); s != nil {
return s, nil
} else if s, e := NewTerminfoScreen(); s != nil {
return s, nil
} else {
return nil, e
}
}