49 lines
1.4 KiB
Go
49 lines
1.4 KiB
Go
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// Copyright 2015 Light Code Labs, LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package caddy
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import (
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"os"
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"path/filepath"
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"runtime"
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)
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// AssetsPath returns the path to the folder
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// where the application may store data. If
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// CADDYPATH env variable is set, that value
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// is used. Otherwise, the path is the result
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// of evaluating "$HOME/.caddy".
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func AssetsPath() string {
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if caddyPath := os.Getenv("CADDYPATH"); caddyPath != "" {
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return caddyPath
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}
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return filepath.Join(userHomeDir(), ".caddy")
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}
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// userHomeDir returns the user's home directory according to
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// environment variables.
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//
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// Credit: http://stackoverflow.com/a/7922977/1048862
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func userHomeDir() string {
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if runtime.GOOS == "windows" {
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home := os.Getenv("HOMEDRIVE") + os.Getenv("HOMEPATH")
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if home == "" {
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home = os.Getenv("USERPROFILE")
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}
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return home
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}
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return os.Getenv("HOME")
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}
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