2020-10-20 15:26:55 +00:00
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package wsutil
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import (
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"bytes"
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"io"
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"io/ioutil"
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"github.com/gobwas/ws"
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)
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// Message represents a message from peer, that could be presented in one or
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// more frames. That is, it contains payload of all message fragments and
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// operation code of initial frame for this message.
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type Message struct {
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OpCode ws.OpCode
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Payload []byte
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}
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// ReadMessage is a helper function that reads next message from r. It appends
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// received message(s) to the third argument and returns the result of it and
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// an error if some failure happened. That is, it probably could receive more
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// than one message when peer sending fragmented message in multiple frames and
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// want to send some control frame between fragments. Then returned slice will
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// contain those control frames at first, and then result of gluing fragments.
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//
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// TODO(gobwas): add DefaultReader with buffer size options.
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func ReadMessage(r io.Reader, s ws.State, m []Message) ([]Message, error) {
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rd := Reader{
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Source: r,
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State: s,
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CheckUTF8: true,
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OnIntermediate: func(hdr ws.Header, src io.Reader) error {
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bts, err := ioutil.ReadAll(src)
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if err != nil {
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return err
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}
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m = append(m, Message{hdr.OpCode, bts})
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return nil
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},
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}
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h, err := rd.NextFrame()
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if err != nil {
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return m, err
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}
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var p []byte
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if h.Fin {
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// No more frames will be read. Use fixed sized buffer to read payload.
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p = make([]byte, h.Length)
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// It is not possible to receive io.EOF here because Reader does not
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// return EOF if frame payload was successfully fetched.
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// Thus we consistent here with io.Reader behavior.
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_, err = io.ReadFull(&rd, p)
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} else {
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// Frame is fragmented, thus use ioutil.ReadAll behavior.
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var buf bytes.Buffer
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_, err = buf.ReadFrom(&rd)
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p = buf.Bytes()
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}
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if err != nil {
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return m, err
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}
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return append(m, Message{h.OpCode, p}), nil
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}
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// ReadClientMessage reads next message from r, considering that caller
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// represents server side.
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2024-10-17 20:09:39 +00:00
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// It is a shortcut for ReadMessage(r, ws.StateServerSide, m).
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2020-10-20 15:26:55 +00:00
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func ReadClientMessage(r io.Reader, m []Message) ([]Message, error) {
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return ReadMessage(r, ws.StateServerSide, m)
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}
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// ReadServerMessage reads next message from r, considering that caller
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// represents client side.
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2024-10-17 20:09:39 +00:00
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// It is a shortcut for ReadMessage(r, ws.StateClientSide, m).
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2020-10-20 15:26:55 +00:00
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func ReadServerMessage(r io.Reader, m []Message) ([]Message, error) {
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return ReadMessage(r, ws.StateClientSide, m)
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}
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// ReadData is a helper function that reads next data (non-control) message
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// from rw.
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// It takes care on handling all control frames. It will write response on
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// control frames to the write part of rw. It blocks until some data frame
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// will be received.
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//
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// Note this may handle and write control frames into the writer part of a
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// given io.ReadWriter.
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func ReadData(rw io.ReadWriter, s ws.State) ([]byte, ws.OpCode, error) {
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return readData(rw, s, ws.OpText|ws.OpBinary)
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}
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// ReadClientData reads next data message from rw, considering that caller
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// represents server side. It is a shortcut for ReadData(rw, ws.StateServerSide).
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//
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// Note this may handle and write control frames into the writer part of a
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// given io.ReadWriter.
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func ReadClientData(rw io.ReadWriter) ([]byte, ws.OpCode, error) {
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return ReadData(rw, ws.StateServerSide)
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}
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// ReadClientText reads next text message from rw, considering that caller
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// represents server side. It is a shortcut for ReadData(rw, ws.StateServerSide).
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// It discards received binary messages.
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//
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// Note this may handle and write control frames into the writer part of a
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// given io.ReadWriter.
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func ReadClientText(rw io.ReadWriter) ([]byte, error) {
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p, _, err := readData(rw, ws.StateServerSide, ws.OpText)
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return p, err
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}
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// ReadClientBinary reads next binary message from rw, considering that caller
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// represents server side. It is a shortcut for ReadData(rw, ws.StateServerSide).
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// It discards received text messages.
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//
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// Note this may handle and write control frames into the writer part of a given
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2024-10-17 20:09:39 +00:00
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// io.ReadWriter.
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2020-10-20 15:26:55 +00:00
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func ReadClientBinary(rw io.ReadWriter) ([]byte, error) {
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p, _, err := readData(rw, ws.StateServerSide, ws.OpBinary)
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return p, err
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}
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// ReadServerData reads next data message from rw, considering that caller
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// represents client side. It is a shortcut for ReadData(rw, ws.StateClientSide).
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//
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// Note this may handle and write control frames into the writer part of a
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// given io.ReadWriter.
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func ReadServerData(rw io.ReadWriter) ([]byte, ws.OpCode, error) {
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return ReadData(rw, ws.StateClientSide)
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}
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// ReadServerText reads next text message from rw, considering that caller
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// represents client side. It is a shortcut for ReadData(rw, ws.StateClientSide).
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// It discards received binary messages.
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//
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// Note this may handle and write control frames into the writer part of a given
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2024-10-17 20:09:39 +00:00
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// io.ReadWriter.
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2020-10-20 15:26:55 +00:00
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func ReadServerText(rw io.ReadWriter) ([]byte, error) {
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p, _, err := readData(rw, ws.StateClientSide, ws.OpText)
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return p, err
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}
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// ReadServerBinary reads next binary message from rw, considering that caller
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// represents client side. It is a shortcut for ReadData(rw, ws.StateClientSide).
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// It discards received text messages.
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//
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// Note this may handle and write control frames into the writer part of a
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// given io.ReadWriter.
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func ReadServerBinary(rw io.ReadWriter) ([]byte, error) {
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p, _, err := readData(rw, ws.StateClientSide, ws.OpBinary)
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return p, err
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}
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// WriteMessage is a helper function that writes message to the w. It
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// constructs single frame with given operation code and payload.
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// It uses given state to prepare side-dependent things, like cipher
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// payload bytes from client to server. It will not mutate p bytes if
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// cipher must be made.
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//
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// If you want to write message in fragmented frames, use Writer instead.
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func WriteMessage(w io.Writer, s ws.State, op ws.OpCode, p []byte) error {
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return writeFrame(w, s, op, true, p)
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}
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// WriteServerMessage writes message to w, considering that caller
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// represents server side.
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func WriteServerMessage(w io.Writer, op ws.OpCode, p []byte) error {
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return WriteMessage(w, ws.StateServerSide, op, p)
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}
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// WriteServerText is the same as WriteServerMessage with
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// ws.OpText.
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func WriteServerText(w io.Writer, p []byte) error {
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return WriteServerMessage(w, ws.OpText, p)
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}
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// WriteServerBinary is the same as WriteServerMessage with
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// ws.OpBinary.
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func WriteServerBinary(w io.Writer, p []byte) error {
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return WriteServerMessage(w, ws.OpBinary, p)
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}
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// WriteClientMessage writes message to w, considering that caller
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// represents client side.
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func WriteClientMessage(w io.Writer, op ws.OpCode, p []byte) error {
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return WriteMessage(w, ws.StateClientSide, op, p)
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}
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// WriteClientText is the same as WriteClientMessage with
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// ws.OpText.
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func WriteClientText(w io.Writer, p []byte) error {
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return WriteClientMessage(w, ws.OpText, p)
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}
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// WriteClientBinary is the same as WriteClientMessage with
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// ws.OpBinary.
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func WriteClientBinary(w io.Writer, p []byte) error {
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return WriteClientMessage(w, ws.OpBinary, p)
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}
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// HandleClientControlMessage handles control frame from conn and writes
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// response when needed.
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//
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// It considers that caller represents server side.
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func HandleClientControlMessage(conn io.Writer, msg Message) error {
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return HandleControlMessage(conn, ws.StateServerSide, msg)
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}
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// HandleServerControlMessage handles control frame from conn and writes
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// response when needed.
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//
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// It considers that caller represents client side.
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func HandleServerControlMessage(conn io.Writer, msg Message) error {
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return HandleControlMessage(conn, ws.StateClientSide, msg)
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}
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// HandleControlMessage handles message which was read by ReadMessage()
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// functions.
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//
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// That is, it is expected, that payload is already unmasked and frame header
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// were checked by ws.CheckHeader() call.
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func HandleControlMessage(conn io.Writer, state ws.State, msg Message) error {
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return (ControlHandler{
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DisableSrcCiphering: true,
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Src: bytes.NewReader(msg.Payload),
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Dst: conn,
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State: state,
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}).Handle(ws.Header{
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Length: int64(len(msg.Payload)),
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OpCode: msg.OpCode,
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Fin: true,
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Masked: state.ServerSide(),
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})
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}
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// ControlFrameHandler returns FrameHandlerFunc for handling control frames.
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// For more info see ControlHandler docs.
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func ControlFrameHandler(w io.Writer, state ws.State) FrameHandlerFunc {
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return func(h ws.Header, r io.Reader) error {
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return (ControlHandler{
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DisableSrcCiphering: true,
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Src: r,
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Dst: w,
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State: state,
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}).Handle(h)
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}
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}
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func readData(rw io.ReadWriter, s ws.State, want ws.OpCode) ([]byte, ws.OpCode, error) {
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controlHandler := ControlFrameHandler(rw, s)
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rd := Reader{
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Source: rw,
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State: s,
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CheckUTF8: true,
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SkipHeaderCheck: false,
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OnIntermediate: controlHandler,
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}
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for {
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hdr, err := rd.NextFrame()
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if err != nil {
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return nil, 0, err
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}
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if hdr.OpCode.IsControl() {
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if err := controlHandler(hdr, &rd); err != nil {
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return nil, 0, err
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}
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continue
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}
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if hdr.OpCode&want == 0 {
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if err := rd.Discard(); err != nil {
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return nil, 0, err
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}
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continue
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}
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bts, err := ioutil.ReadAll(&rd)
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return bts, hdr.OpCode, err
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}
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}
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