package internal import ( "github.com/cloudflare/circl/pke/kyber/internal/common" ) // A k by k matrix of polynomials. type Mat [K]Vec // Expands the given seed to the corresponding matrix A or its transpose Aᵀ. func (m *Mat) Derive(seed *[32]byte, transpose bool) { if !common.DeriveX4Available { if transpose { for i := 0; i < K; i++ { for j := 0; j < K; j++ { m[i][j].DeriveUniform(seed, uint8(i), uint8(j)) } } } else { for i := 0; i < K; i++ { for j := 0; j < K; j++ { m[i][j].DeriveUniform(seed, uint8(j), uint8(i)) } } } return } var ps [4]*common.Poly var xs [4]uint8 var ys [4]uint8 x := uint8(0) y := uint8(0) for x != K { idx := 0 for ; idx < 4; idx++ { ps[idx] = &m[x][y] if transpose { xs[idx] = x ys[idx] = y } else { xs[idx] = y ys[idx] = x } y++ if y == K { x++ y = 0 if x == K { if idx == 0 { // If there is just one left, then a plain DeriveUniform // is quicker than the X4 variant. ps[0].DeriveUniform(seed, xs[0], ys[0]) return } for idx++; idx < 4; idx++ { ps[idx] = nil } break } } } common.PolyDeriveUniformX4(ps, seed, xs, ys) } } // Tranposes A in place. func (m *Mat) Transpose() { for i := 0; i < K-1; i++ { for j := i + 1; j < K; j++ { t := m[i][j] m[i][j] = m[j][i] m[j][i] = t } } }