package quic import ( "sync" "github.com/lucas-clemente/quic-go/internal/protocol" ) type packetBuffer struct { Data []byte // refCount counts how many packets Data is used in. // It doesn't support concurrent use. // It is > 1 when used for coalesced packet. refCount int } // Split increases the refCount. // It must be called when a packet buffer is used for more than one packet, // e.g. when splitting coalesced packets. func (b *packetBuffer) Split() { b.refCount++ } // Decrement decrements the reference counter. // It doesn't put the buffer back into the pool. func (b *packetBuffer) Decrement() { b.refCount-- if b.refCount < 0 { panic("negative packetBuffer refCount") } } // MaybeRelease puts the packet buffer back into the pool, // if the reference counter already reached 0. func (b *packetBuffer) MaybeRelease() { // only put the packetBuffer back if it's not used any more if b.refCount == 0 { b.putBack() } } // Release puts back the packet buffer into the pool. // It should be called when processing is definitely finished. func (b *packetBuffer) Release() { b.Decrement() if b.refCount != 0 { panic("packetBuffer refCount not zero") } b.putBack() } // Len returns the length of Data func (b *packetBuffer) Len() protocol.ByteCount { return protocol.ByteCount(len(b.Data)) } func (b *packetBuffer) putBack() { if cap(b.Data) != int(protocol.MaxPacketBufferSize) { panic("putPacketBuffer called with packet of wrong size!") } bufferPool.Put(b) } var bufferPool sync.Pool func getPacketBuffer() *packetBuffer { buf := bufferPool.Get().(*packetBuffer) buf.refCount = 1 buf.Data = buf.Data[:0] return buf } func init() { bufferPool.New = func() interface{} { return &packetBuffer{ Data: make([]byte, 0, protocol.MaxPacketBufferSize), } } }