package quic import ( "net" "os" "sync" "time" "github.com/lucas-clemente/quic-go/internal/ackhandler" "github.com/lucas-clemente/quic-go/internal/flowcontrol" "github.com/lucas-clemente/quic-go/internal/protocol" "github.com/lucas-clemente/quic-go/internal/wire" ) type deadlineError struct{} func (deadlineError) Error() string { return "deadline exceeded" } func (deadlineError) Temporary() bool { return true } func (deadlineError) Timeout() bool { return true } func (deadlineError) Unwrap() error { return os.ErrDeadlineExceeded } var errDeadline net.Error = &deadlineError{} // The streamSender is notified by the stream about various events. type streamSender interface { queueControlFrame(wire.Frame) onHasStreamData(protocol.StreamID) // must be called without holding the mutex that is acquired by closeForShutdown onStreamCompleted(protocol.StreamID) } // Each of the both stream halves gets its own uniStreamSender. // This is necessary in order to keep track when both halves have been completed. type uniStreamSender struct { streamSender onStreamCompletedImpl func() } func (s *uniStreamSender) queueControlFrame(f wire.Frame) { s.streamSender.queueControlFrame(f) } func (s *uniStreamSender) onHasStreamData(id protocol.StreamID) { s.streamSender.onHasStreamData(id) } func (s *uniStreamSender) onStreamCompleted(protocol.StreamID) { s.onStreamCompletedImpl() } var _ streamSender = &uniStreamSender{} type streamI interface { Stream closeForShutdown(error) // for receiving handleStreamFrame(*wire.StreamFrame) error handleResetStreamFrame(*wire.ResetStreamFrame) error getWindowUpdate() protocol.ByteCount // for sending hasData() bool handleStopSendingFrame(*wire.StopSendingFrame) popStreamFrame(maxBytes protocol.ByteCount) (*ackhandler.Frame, bool) updateSendWindow(protocol.ByteCount) } var ( _ receiveStreamI = (streamI)(nil) _ sendStreamI = (streamI)(nil) ) // A Stream assembles the data from StreamFrames and provides a super-convenient Read-Interface // // Read() and Write() may be called concurrently, but multiple calls to Read() or Write() individually must be synchronized manually. type stream struct { receiveStream sendStream completedMutex sync.Mutex sender streamSender receiveStreamCompleted bool sendStreamCompleted bool version protocol.VersionNumber } var _ Stream = &stream{} // newStream creates a new Stream func newStream(streamID protocol.StreamID, sender streamSender, flowController flowcontrol.StreamFlowController, version protocol.VersionNumber, ) *stream { s := &stream{sender: sender, version: version} senderForSendStream := &uniStreamSender{ streamSender: sender, onStreamCompletedImpl: func() { s.completedMutex.Lock() s.sendStreamCompleted = true s.checkIfCompleted() s.completedMutex.Unlock() }, } s.sendStream = *newSendStream(streamID, senderForSendStream, flowController, version) senderForReceiveStream := &uniStreamSender{ streamSender: sender, onStreamCompletedImpl: func() { s.completedMutex.Lock() s.receiveStreamCompleted = true s.checkIfCompleted() s.completedMutex.Unlock() }, } s.receiveStream = *newReceiveStream(streamID, senderForReceiveStream, flowController, version) return s } // need to define StreamID() here, since both receiveStream and readStream have a StreamID() func (s *stream) StreamID() protocol.StreamID { // the result is same for receiveStream and sendStream return s.sendStream.StreamID() } func (s *stream) Close() error { return s.sendStream.Close() } func (s *stream) SetDeadline(t time.Time) error { _ = s.SetReadDeadline(t) // SetReadDeadline never errors _ = s.SetWriteDeadline(t) // SetWriteDeadline never errors return nil } // CloseForShutdown closes a stream abruptly. // It makes Read and Write unblock (and return the error) immediately. // The peer will NOT be informed about this: the stream is closed without sending a FIN or RST. func (s *stream) closeForShutdown(err error) { s.sendStream.closeForShutdown(err) s.receiveStream.closeForShutdown(err) } // checkIfCompleted is called from the uniStreamSender, when one of the stream halves is completed. // It makes sure that the onStreamCompleted callback is only called if both receive and send side have completed. func (s *stream) checkIfCompleted() { if s.sendStreamCompleted && s.receiveStreamCompleted { s.sender.onStreamCompleted(s.StreamID()) } }