package quic import ( "sync" "github.com/lucas-clemente/quic-go/internal/flowcontrol" "github.com/lucas-clemente/quic-go/internal/protocol" "github.com/lucas-clemente/quic-go/internal/wire" ) type windowUpdateQueue struct { mutex sync.Mutex queue map[protocol.StreamID]struct{} // used as a set queuedConn bool // connection-level window update streamGetter streamGetter connFlowController flowcontrol.ConnectionFlowController callback func(wire.Frame) } func newWindowUpdateQueue( streamGetter streamGetter, connFC flowcontrol.ConnectionFlowController, cb func(wire.Frame), ) *windowUpdateQueue { return &windowUpdateQueue{ queue: make(map[protocol.StreamID]struct{}), streamGetter: streamGetter, connFlowController: connFC, callback: cb, } } func (q *windowUpdateQueue) AddStream(id protocol.StreamID) { q.mutex.Lock() q.queue[id] = struct{}{} q.mutex.Unlock() } func (q *windowUpdateQueue) AddConnection() { q.mutex.Lock() q.queuedConn = true q.mutex.Unlock() } func (q *windowUpdateQueue) QueueAll() { q.mutex.Lock() // queue a connection-level window update if q.queuedConn { q.callback(&wire.MaxDataFrame{MaximumData: q.connFlowController.GetWindowUpdate()}) q.queuedConn = false } // queue all stream-level window updates for id := range q.queue { delete(q.queue, id) str, err := q.streamGetter.GetOrOpenReceiveStream(id) if err != nil || str == nil { // the stream can be nil if it was completed before dequeing the window update continue } offset := str.getWindowUpdate() if offset == 0 { // can happen if we received a final offset, right after queueing the window update continue } q.callback(&wire.MaxStreamDataFrame{ StreamID: id, MaximumStreamData: offset, }) } q.mutex.Unlock() }