// Copyright 2014 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package http2 import "math" // NewRandomWriteScheduler constructs a WriteScheduler that ignores HTTP/2 // priorities. Control frames like SETTINGS and PING are written before DATA // frames, but if no control frames are queued and multiple streams have queued // HEADERS or DATA frames, Pop selects a ready stream arbitrarily. func NewRandomWriteScheduler() WriteScheduler { return &randomWriteScheduler{sq: make(map[uint32]*writeQueue)} } type randomWriteScheduler struct { // zero are frames not associated with a specific stream. zero writeQueue // sq contains the stream-specific queues, keyed by stream ID. // When a stream is idle, closed, or emptied, it's deleted // from the map. sq map[uint32]*writeQueue // pool of empty queues for reuse. queuePool writeQueuePool } func (ws *randomWriteScheduler) OpenStream(streamID uint32, options OpenStreamOptions) { // no-op: idle streams are not tracked } func (ws *randomWriteScheduler) CloseStream(streamID uint32) { q, ok := ws.sq[streamID] if !ok { return } delete(ws.sq, streamID) ws.queuePool.put(q) } func (ws *randomWriteScheduler) AdjustStream(streamID uint32, priority PriorityParam) { // no-op: priorities are ignored } func (ws *randomWriteScheduler) Push(wr FrameWriteRequest) { if wr.isControl() { ws.zero.push(wr) return } id := wr.StreamID() q, ok := ws.sq[id] if !ok { q = ws.queuePool.get() ws.sq[id] = q } q.push(wr) } func (ws *randomWriteScheduler) Pop() (FrameWriteRequest, bool) { // Control and RST_STREAM frames first. if !ws.zero.empty() { return ws.zero.shift(), true } // Iterate over all non-idle streams until finding one that can be consumed. for streamID, q := range ws.sq { if wr, ok := q.consume(math.MaxInt32); ok { if q.empty() { delete(ws.sq, streamID) ws.queuePool.put(q) } return wr, true } } return FrameWriteRequest{}, false }