package quic import ( "context" "errors" "io" "net" "time" "github.com/lucas-clemente/quic-go/internal/handshake" "github.com/lucas-clemente/quic-go/internal/protocol" "github.com/lucas-clemente/quic-go/logging" ) // The StreamID is the ID of a QUIC stream. type StreamID = protocol.StreamID // A VersionNumber is a QUIC version number. type VersionNumber = protocol.VersionNumber const ( // VersionDraft29 is IETF QUIC draft-29 VersionDraft29 = protocol.VersionDraft29 // Version1 is RFC 9000 Version1 = protocol.Version1 ) // A Token can be used to verify the ownership of the client address. type Token struct { // IsRetryToken encodes how the client received the token. There are two ways: // * In a Retry packet sent when trying to establish a new connection. // * In a NEW_TOKEN frame on a previous connection. IsRetryToken bool RemoteAddr string SentTime time.Time } // A ClientToken is a token received by the client. // It can be used to skip address validation on future connection attempts. type ClientToken struct { data []byte } type TokenStore interface { // Pop searches for a ClientToken associated with the given key. // Since tokens are not supposed to be reused, it must remove the token from the cache. // It returns nil when no token is found. Pop(key string) (token *ClientToken) // Put adds a token to the cache with the given key. It might get called // multiple times in a connection. Put(key string, token *ClientToken) } // Err0RTTRejected is the returned from: // * Open{Uni}Stream{Sync} // * Accept{Uni}Stream // * Stream.Read and Stream.Write // when the server rejects a 0-RTT connection attempt. var Err0RTTRejected = errors.New("0-RTT rejected") // SessionTracingKey can be used to associate a ConnectionTracer with a Session. // It is set on the Session.Context() context, // as well as on the context passed to logging.Tracer.NewConnectionTracer. var SessionTracingKey = sessionTracingCtxKey{} type sessionTracingCtxKey struct{} // Stream is the interface implemented by QUIC streams // In addition to the errors listed on the Session, // calls to stream functions can return a StreamError if the stream is canceled. type Stream interface { ReceiveStream SendStream // SetDeadline sets the read and write deadlines associated // with the connection. It is equivalent to calling both // SetReadDeadline and SetWriteDeadline. SetDeadline(t time.Time) error } // A ReceiveStream is a unidirectional Receive Stream. type ReceiveStream interface { // StreamID returns the stream ID. StreamID() StreamID // Read reads data from the stream. // Read can be made to time out and return a net.Error with Timeout() == true // after a fixed time limit; see SetDeadline and SetReadDeadline. // If the stream was canceled by the peer, the error implements the StreamError // interface, and Canceled() == true. // If the session was closed due to a timeout, the error satisfies // the net.Error interface, and Timeout() will be true. io.Reader // CancelRead aborts receiving on this stream. // It will ask the peer to stop transmitting stream data. // Read will unblock immediately, and future Read calls will fail. // When called multiple times or after reading the io.EOF it is a no-op. CancelRead(StreamErrorCode) // SetReadDeadline sets the deadline for future Read calls and // any currently-blocked Read call. // A zero value for t means Read will not time out. SetReadDeadline(t time.Time) error } // A SendStream is a unidirectional Send Stream. type SendStream interface { // StreamID returns the stream ID. StreamID() StreamID // Write writes data to the stream. // Write can be made to time out and return a net.Error with Timeout() == true // after a fixed time limit; see SetDeadline and SetWriteDeadline. // If the stream was canceled by the peer, the error implements the StreamError // interface, and Canceled() == true. // If the session was closed due to a timeout, the error satisfies // the net.Error interface, and Timeout() will be true. io.Writer // Close closes the write-direction of the stream. // Future calls to Write are not permitted after calling Close. // It must not be called concurrently with Write. // It must not be called after calling CancelWrite. io.Closer // CancelWrite aborts sending on this stream. // Data already written, but not yet delivered to the peer is not guaranteed to be delivered reliably. // Write will unblock immediately, and future calls to Write will fail. // When called multiple times or after closing the stream it is a no-op. CancelWrite(StreamErrorCode) // The context is canceled as soon as the write-side of the stream is closed. // This happens when Close() or CancelWrite() is called, or when the peer // cancels the read-side of their stream. // Warning: This API should not be considered stable and might change soon. Context() context.Context // SetWriteDeadline sets the deadline for future Write calls // and any currently-blocked Write call. // Even if write times out, it may return n > 0, indicating that // some of the data was successfully written. // A zero value for t means Write will not time out. SetWriteDeadline(t time.Time) error } // A Session is a QUIC connection between two peers. // Calls to the session (and to streams) can return the following types of errors: // * ApplicationError: for errors triggered by the application running on top of QUIC // * TransportError: for errors triggered by the QUIC transport (in many cases a misbehaving peer) // * IdleTimeoutError: when the peer goes away unexpectedly (this is a net.Error timeout error) // * HandshakeTimeoutError: when the cryptographic handshake takes too long (this is a net.Error timeout error) // * StatelessResetError: when we receive a stateless reset (this is a net.Error temporary error) // * VersionNegotiationError: returned by the client, when there's no version overlap between the peers type Session interface { // AcceptStream returns the next stream opened by the peer, blocking until one is available. // If the session was closed due to a timeout, the error satisfies // the net.Error interface, and Timeout() will be true. AcceptStream(context.Context) (Stream, error) // AcceptUniStream returns the next unidirectional stream opened by the peer, blocking until one is available. // If the session was closed due to a timeout, the error satisfies // the net.Error interface, and Timeout() will be true. AcceptUniStream(context.Context) (ReceiveStream, error) // OpenStream opens a new bidirectional QUIC stream. // There is no signaling to the peer about new streams: // The peer can only accept the stream after data has been sent on the stream. // If the error is non-nil, it satisfies the net.Error interface. // When reaching the peer's stream limit, err.Temporary() will be true. // If the session was closed due to a timeout, Timeout() will be true. OpenStream() (Stream, error) // OpenStreamSync opens a new bidirectional QUIC stream. // It blocks until a new stream can be opened. // If the error is non-nil, it satisfies the net.Error interface. // If the session was closed due to a timeout, Timeout() will be true. OpenStreamSync(context.Context) (Stream, error) // OpenUniStream opens a new outgoing unidirectional QUIC stream. // If the error is non-nil, it satisfies the net.Error interface. // When reaching the peer's stream limit, Temporary() will be true. // If the session was closed due to a timeout, Timeout() will be true. OpenUniStream() (SendStream, error) // OpenUniStreamSync opens a new outgoing unidirectional QUIC stream. // It blocks until a new stream can be opened. // If the error is non-nil, it satisfies the net.Error interface. // If the session was closed due to a timeout, Timeout() will be true. OpenUniStreamSync(context.Context) (SendStream, error) // LocalAddr returns the local address. LocalAddr() net.Addr // RemoteAddr returns the address of the peer. RemoteAddr() net.Addr // CloseWithError closes the connection with an error. // The error string will be sent to the peer. CloseWithError(ApplicationErrorCode, string) error // The context is cancelled when the session is closed. // Warning: This API should not be considered stable and might change soon. Context() context.Context // ConnectionState returns basic details about the QUIC connection. // It blocks until the handshake completes. // Warning: This API should not be considered stable and might change soon. ConnectionState() ConnectionState // SendMessage sends a message as a datagram. // See https://datatracker.ietf.org/doc/draft-pauly-quic-datagram/. SendMessage([]byte) error // ReceiveMessage gets a message received in a datagram. // See https://datatracker.ietf.org/doc/draft-pauly-quic-datagram/. ReceiveMessage() ([]byte, error) } // An EarlySession is a session that is handshaking. // Data sent during the handshake is encrypted using the forward secure keys. // When using client certificates, the client's identity is only verified // after completion of the handshake. type EarlySession interface { Session // Blocks until the handshake completes (or fails). // Data sent before completion of the handshake is encrypted with 1-RTT keys. // Note that the client's identity hasn't been verified yet. HandshakeComplete() context.Context NextSession() Session } // Config contains all configuration data needed for a QUIC server or client. type Config struct { // The QUIC versions that can be negotiated. // If not set, it uses all versions available. // Warning: This API should not be considered stable and will change soon. Versions []VersionNumber // The length of the connection ID in bytes. // It can be 0, or any value between 4 and 18. // If not set, the interpretation depends on where the Config is used: // If used for dialing an address, a 0 byte connection ID will be used. // If used for a server, or dialing on a packet conn, a 4 byte connection ID will be used. // When dialing on a packet conn, the ConnectionIDLength value must be the same for every Dial call. ConnectionIDLength int // HandshakeIdleTimeout is the idle timeout before completion of the handshake. // Specifically, if we don't receive any packet from the peer within this time, the connection attempt is aborted. // If this value is zero, the timeout is set to 5 seconds. HandshakeIdleTimeout time.Duration // MaxIdleTimeout is the maximum duration that may pass without any incoming network activity. // The actual value for the idle timeout is the minimum of this value and the peer's. // This value only applies after the handshake has completed. // If the timeout is exceeded, the connection is closed. // If this value is zero, the timeout is set to 30 seconds. MaxIdleTimeout time.Duration // AcceptToken determines if a Token is accepted. // It is called with token = nil if the client didn't send a token. // If not set, a default verification function is used: // * it verifies that the address matches, and // * if the token is a retry token, that it was issued within the last 5 seconds // * else, that it was issued within the last 24 hours. // This option is only valid for the server. AcceptToken func(clientAddr net.Addr, token *Token) bool // The TokenStore stores tokens received from the server. // Tokens are used to skip address validation on future connection attempts. // The key used to store tokens is the ServerName from the tls.Config, if set // otherwise the token is associated with the server's IP address. TokenStore TokenStore // InitialStreamReceiveWindow is the initial size of the stream-level flow control window for receiving data. // If the application is consuming data quickly enough, the flow control auto-tuning algorithm // will increase the window up to MaxStreamReceiveWindow. // If this value is zero, it will default to 512 KB. InitialStreamReceiveWindow uint64 // MaxStreamReceiveWindow is the maximum stream-level flow control window for receiving data. // If this value is zero, it will default to 6 MB. MaxStreamReceiveWindow uint64 // InitialConnectionReceiveWindow is the initial size of the stream-level flow control window for receiving data. // If the application is consuming data quickly enough, the flow control auto-tuning algorithm // will increase the window up to MaxConnectionReceiveWindow. // If this value is zero, it will default to 512 KB. InitialConnectionReceiveWindow uint64 // MaxConnectionReceiveWindow is the connection-level flow control window for receiving data. // If this value is zero, it will default to 15 MB. MaxConnectionReceiveWindow uint64 // MaxIncomingStreams is the maximum number of concurrent bidirectional streams that a peer is allowed to open. // Values above 2^60 are invalid. // If not set, it will default to 100. // If set to a negative value, it doesn't allow any bidirectional streams. MaxIncomingStreams int64 // MaxIncomingUniStreams is the maximum number of concurrent unidirectional streams that a peer is allowed to open. // Values above 2^60 are invalid. // If not set, it will default to 100. // If set to a negative value, it doesn't allow any unidirectional streams. MaxIncomingUniStreams int64 // The StatelessResetKey is used to generate stateless reset tokens. // If no key is configured, sending of stateless resets is disabled. StatelessResetKey []byte // KeepAlive defines whether this peer will periodically send a packet to keep the connection alive. KeepAlive bool // DisablePathMTUDiscovery disables Path MTU Discovery (RFC 8899). // Packets will then be at most 1252 (IPv4) / 1232 (IPv6) bytes in size. DisablePathMTUDiscovery bool // DisableVersionNegotiationPackets disables the sending of Version Negotiation packets. // This can be useful if version information is exchanged out-of-band. // It has no effect for a client. DisableVersionNegotiationPackets bool // See https://datatracker.ietf.org/doc/draft-ietf-quic-datagram/. // Datagrams will only be available when both peers enable datagram support. EnableDatagrams bool Tracer logging.Tracer } // ConnectionState records basic details about a QUIC connection type ConnectionState struct { TLS handshake.ConnectionState SupportsDatagrams bool } // A Listener for incoming QUIC connections type Listener interface { // Close the server. All active sessions will be closed. Close() error // Addr returns the local network addr that the server is listening on. Addr() net.Addr // Accept returns new sessions. It should be called in a loop. Accept(context.Context) (Session, error) } // An EarlyListener listens for incoming QUIC connections, // and returns them before the handshake completes. type EarlyListener interface { // Close the server. All active sessions will be closed. Close() error // Addr returns the local network addr that the server is listening on. Addr() net.Addr // Accept returns new early sessions. It should be called in a loop. Accept(context.Context) (EarlySession, error) }