package bpool import ( "bytes" "sync" ) var bpool sync.Pool // Get returns a buffer from the pool or creates a new one if // the pool is empty. func Get() *bytes.Buffer { b := bpool.Get() if b == nil { return &bytes.Buffer{} } return b.(*bytes.Buffer) } // Put returns a buffer into the pool. func Put(b *bytes.Buffer) { b.Reset() bpool.Put(b) }