193 lines
6.1 KiB
Go
193 lines
6.1 KiB
Go
package v3
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import (
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"context"
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"errors"
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"fmt"
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"io"
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"net"
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"sync"
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"time"
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"github.com/rs/zerolog"
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)
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const (
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// A default is provided in the case that the client does not provide a close idle timeout.
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defaultCloseIdleAfter = 210 * time.Second
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// The maximum payload from the origin that we will be able to read. However, even though we will
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// read 1500 bytes from the origin, we limit the amount of bytes to be proxied to less than
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// this value (maxDatagramPayloadLen).
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maxOriginUDPPacketSize = 1500
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)
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// SessionCloseErr indicates that the session's Close method was called.
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var SessionCloseErr error = errors.New("session was closed")
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// SessionIdleErr is returned when the session was closed because there was no communication
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// in either direction over the session for the timeout period.
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type SessionIdleErr struct {
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timeout time.Duration
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}
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func (e SessionIdleErr) Error() string {
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return fmt.Sprintf("session idle for %v", e.timeout)
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}
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func (e SessionIdleErr) Is(target error) bool {
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_, ok := target.(SessionIdleErr)
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return ok
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}
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func newSessionIdleErr(timeout time.Duration) error {
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return SessionIdleErr{timeout}
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}
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type Session interface {
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io.WriteCloser
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ID() RequestID
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// Serve starts the event loop for processing UDP packets
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Serve(ctx context.Context) error
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}
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type session struct {
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id RequestID
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closeAfterIdle time.Duration
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origin io.ReadWriteCloser
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eyeball DatagramWriter
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// activeAtChan is used to communicate the last read/write time
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activeAtChan chan time.Time
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closeChan chan error
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log *zerolog.Logger
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}
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func NewSession(id RequestID, closeAfterIdle time.Duration, origin io.ReadWriteCloser, eyeball DatagramWriter, log *zerolog.Logger) Session {
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return &session{
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id: id,
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closeAfterIdle: closeAfterIdle,
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origin: origin,
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eyeball: eyeball,
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// activeAtChan has low capacity. It can be full when there are many concurrent read/write. markActive() will
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// drop instead of blocking because last active time only needs to be an approximation
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activeAtChan: make(chan time.Time, 1),
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closeChan: make(chan error, 1),
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log: log,
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}
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}
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func (s *session) ID() RequestID {
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return s.id
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}
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func (s *session) Serve(ctx context.Context) error {
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go func() {
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// QUIC implementation copies data to another buffer before returning https://github.com/quic-go/quic-go/blob/v0.24.0/session.go#L1967-L1975
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// This makes it safe to share readBuffer between iterations
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readBuffer := [maxOriginUDPPacketSize + datagramPayloadHeaderLen]byte{}
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// To perform a zero copy write when passing the datagram to the connection, we prepare the buffer with
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// the required datagram header information. We can reuse this buffer for this session since the header is the
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// same for the each read.
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MarshalPayloadHeaderTo(s.id, readBuffer[:datagramPayloadHeaderLen])
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for {
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// Read from the origin UDP socket
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n, err := s.origin.Read(readBuffer[datagramPayloadHeaderLen:])
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if errors.Is(err, net.ErrClosed) || errors.Is(err, io.EOF) || errors.Is(err, io.ErrUnexpectedEOF) {
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s.log.Debug().Msg("Session (origin) connection closed")
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}
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if err != nil {
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s.closeChan <- err
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return
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}
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if n < 0 {
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s.log.Warn().Int("packetSize", n).Msg("Session (origin) packet read was negative and was dropped")
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continue
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}
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if n > maxDatagramPayloadLen {
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s.log.Error().Int("packetSize", n).Msg("Session (origin) packet read was too large and was dropped")
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continue
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}
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// Sending a packet to the session does block on the [quic.Connection], however, this is okay because it
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// will cause back-pressure to the kernel buffer if the writes are not fast enough to the edge.
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err = s.eyeball.SendUDPSessionDatagram(readBuffer[:datagramPayloadHeaderLen+n])
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if err != nil {
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s.closeChan <- err
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return
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}
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// Mark the session as active since we proxied a valid packet from the origin.
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s.markActive()
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}
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}()
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return s.waitForCloseCondition(ctx, s.closeAfterIdle)
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}
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func (s *session) Write(payload []byte) (n int, err error) {
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n, err = s.origin.Write(payload)
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if err != nil {
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s.log.Err(err).Msg("Failed to write payload to session (remote)")
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return n, err
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}
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// Write must return a non-nil error if it returns n < len(p). https://pkg.go.dev/io#Writer
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if n < len(payload) {
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s.log.Err(io.ErrShortWrite).Msg("Failed to write the full payload to session (remote)")
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return n, io.ErrShortWrite
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}
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// Mark the session as active since we proxied a packet to the origin.
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s.markActive()
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return n, err
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}
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// Sends the last active time to the idle checker loop without blocking. activeAtChan will only be full when there
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// are many concurrent read/write. It is fine to lose some precision
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func (s *session) markActive() {
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select {
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case s.activeAtChan <- time.Now():
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default:
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}
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}
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func (s *session) Close() error {
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// Make sure that we only close the origin connection once
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return sync.OnceValue(func() error {
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// We don't want to block on sending to the close channel if it is already full
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select {
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case s.closeChan <- SessionCloseErr:
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default:
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}
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return s.origin.Close()
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})()
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}
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func (s *session) waitForCloseCondition(ctx context.Context, closeAfterIdle time.Duration) error {
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// Closing the session at the end cancels read so Serve() can return
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defer s.Close()
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if closeAfterIdle == 0 {
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// provide deafult is caller doesn't specify one
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closeAfterIdle = defaultCloseIdleAfter
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}
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checkIdleTimer := time.NewTimer(closeAfterIdle)
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defer checkIdleTimer.Stop()
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for {
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select {
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case <-ctx.Done():
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return ctx.Err()
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case reason := <-s.closeChan:
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return reason
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case <-checkIdleTimer.C:
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// The check idle timer will only return after an idle period since the last active
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// operation (read or write).
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return newSessionIdleErr(closeAfterIdle)
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case <-s.activeAtChan:
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// The session is still active, we want to reset the timer. First we have to stop the timer, drain the
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// current value and then reset. It's okay if we lose some time on this operation as we don't need to
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// close an idle session directly on-time.
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if !checkIdleTimer.Stop() {
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<-checkIdleTimer.C
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}
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checkIdleTimer.Reset(closeAfterIdle)
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}
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}
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}
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