262 lines
6.9 KiB
Go
262 lines
6.9 KiB
Go
package quic
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import (
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"crypto/hmac"
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"crypto/rand"
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"crypto/sha256"
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"hash"
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"io"
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"net"
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"sync"
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"time"
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"github.com/quic-go/quic-go/internal/protocol"
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"github.com/quic-go/quic-go/internal/utils"
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)
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type connCapabilities struct {
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// This connection has the Don't Fragment (DF) bit set.
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// This means it makes to run DPLPMTUD.
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DF bool
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// GSO (Generic Segmentation Offload) supported
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GSO bool
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// ECN (Explicit Congestion Notifications) supported
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ECN bool
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}
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// rawConn is a connection that allow reading of a receivedPackeh.
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type rawConn interface {
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ReadPacket() (receivedPacket, error)
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// WritePacket writes a packet on the wire.
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// gsoSize is the size of a single packet, or 0 to disable GSO.
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// It is invalid to set gsoSize if capabilities.GSO is not set.
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WritePacket(b []byte, addr net.Addr, packetInfoOOB []byte, gsoSize uint16, ecn protocol.ECN) (int, error)
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LocalAddr() net.Addr
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SetReadDeadline(time.Time) error
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io.Closer
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capabilities() connCapabilities
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}
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type closePacket struct {
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payload []byte
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addr net.Addr
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info packetInfo
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}
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type packetHandlerMap struct {
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mutex sync.Mutex
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handlers map[protocol.ConnectionID]packetHandler
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resetTokens map[protocol.StatelessResetToken] /* stateless reset token */ packetHandler
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closed bool
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closeChan chan struct{}
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enqueueClosePacket func(closePacket)
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deleteRetiredConnsAfter time.Duration
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statelessResetMutex sync.Mutex
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statelessResetHasher hash.Hash
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logger utils.Logger
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}
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var _ packetHandlerManager = &packetHandlerMap{}
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func newPacketHandlerMap(key *StatelessResetKey, enqueueClosePacket func(closePacket), logger utils.Logger) *packetHandlerMap {
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h := &packetHandlerMap{
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closeChan: make(chan struct{}),
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handlers: make(map[protocol.ConnectionID]packetHandler),
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resetTokens: make(map[protocol.StatelessResetToken]packetHandler),
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deleteRetiredConnsAfter: protocol.RetiredConnectionIDDeleteTimeout,
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enqueueClosePacket: enqueueClosePacket,
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logger: logger,
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}
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if key != nil {
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h.statelessResetHasher = hmac.New(sha256.New, key[:])
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}
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if h.logger.Debug() {
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go h.logUsage()
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}
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return h
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}
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func (h *packetHandlerMap) logUsage() {
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ticker := time.NewTicker(2 * time.Second)
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var printedZero bool
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for {
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select {
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case <-h.closeChan:
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return
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case <-ticker.C:
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}
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h.mutex.Lock()
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numHandlers := len(h.handlers)
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numTokens := len(h.resetTokens)
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h.mutex.Unlock()
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// If the number tracked handlers and tokens is zero, only print it a single time.
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hasZero := numHandlers == 0 && numTokens == 0
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if !hasZero || (hasZero && !printedZero) {
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h.logger.Debugf("Tracking %d connection IDs and %d reset tokens.\n", numHandlers, numTokens)
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printedZero = false
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if hasZero {
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printedZero = true
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}
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}
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}
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}
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func (h *packetHandlerMap) Get(id protocol.ConnectionID) (packetHandler, bool) {
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h.mutex.Lock()
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defer h.mutex.Unlock()
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handler, ok := h.handlers[id]
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return handler, ok
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}
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func (h *packetHandlerMap) Add(id protocol.ConnectionID, handler packetHandler) bool /* was added */ {
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h.mutex.Lock()
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defer h.mutex.Unlock()
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if _, ok := h.handlers[id]; ok {
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h.logger.Debugf("Not adding connection ID %s, as it already exists.", id)
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return false
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}
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h.handlers[id] = handler
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h.logger.Debugf("Adding connection ID %s.", id)
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return true
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}
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func (h *packetHandlerMap) AddWithConnID(clientDestConnID, newConnID protocol.ConnectionID, fn func() (packetHandler, bool)) bool {
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h.mutex.Lock()
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defer h.mutex.Unlock()
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if _, ok := h.handlers[clientDestConnID]; ok {
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h.logger.Debugf("Not adding connection ID %s for a new connection, as it already exists.", clientDestConnID)
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return false
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}
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conn, ok := fn()
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if !ok {
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return false
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}
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h.handlers[clientDestConnID] = conn
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h.handlers[newConnID] = conn
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h.logger.Debugf("Adding connection IDs %s and %s for a new connection.", clientDestConnID, newConnID)
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return true
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}
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func (h *packetHandlerMap) Remove(id protocol.ConnectionID) {
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h.mutex.Lock()
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delete(h.handlers, id)
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h.mutex.Unlock()
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h.logger.Debugf("Removing connection ID %s.", id)
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}
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func (h *packetHandlerMap) Retire(id protocol.ConnectionID) {
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h.logger.Debugf("Retiring connection ID %s in %s.", id, h.deleteRetiredConnsAfter)
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time.AfterFunc(h.deleteRetiredConnsAfter, func() {
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h.mutex.Lock()
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delete(h.handlers, id)
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h.mutex.Unlock()
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h.logger.Debugf("Removing connection ID %s after it has been retired.", id)
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})
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}
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// ReplaceWithClosed is called when a connection is closed.
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// Depending on which side closed the connection, we need to:
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// * remote close: absorb delayed packets
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// * local close: retransmit the CONNECTION_CLOSE packet, in case it was lost
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func (h *packetHandlerMap) ReplaceWithClosed(ids []protocol.ConnectionID, pers protocol.Perspective, connClosePacket []byte) {
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var handler packetHandler
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if connClosePacket != nil {
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handler = newClosedLocalConn(
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func(addr net.Addr, info packetInfo) {
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h.enqueueClosePacket(closePacket{payload: connClosePacket, addr: addr, info: info})
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},
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pers,
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h.logger,
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)
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} else {
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handler = newClosedRemoteConn(pers)
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}
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h.mutex.Lock()
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for _, id := range ids {
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h.handlers[id] = handler
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}
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h.mutex.Unlock()
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h.logger.Debugf("Replacing connection for connection IDs %s with a closed connection.", ids)
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time.AfterFunc(h.deleteRetiredConnsAfter, func() {
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h.mutex.Lock()
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handler.shutdown()
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for _, id := range ids {
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delete(h.handlers, id)
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}
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h.mutex.Unlock()
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h.logger.Debugf("Removing connection IDs %s for a closed connection after it has been retired.", ids)
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})
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}
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func (h *packetHandlerMap) AddResetToken(token protocol.StatelessResetToken, handler packetHandler) {
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h.mutex.Lock()
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h.resetTokens[token] = handler
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h.mutex.Unlock()
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}
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func (h *packetHandlerMap) RemoveResetToken(token protocol.StatelessResetToken) {
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h.mutex.Lock()
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delete(h.resetTokens, token)
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h.mutex.Unlock()
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}
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func (h *packetHandlerMap) GetByResetToken(token protocol.StatelessResetToken) (packetHandler, bool) {
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h.mutex.Lock()
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defer h.mutex.Unlock()
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handler, ok := h.resetTokens[token]
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return handler, ok
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}
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func (h *packetHandlerMap) Close(e error) {
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h.mutex.Lock()
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if h.closed {
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h.mutex.Unlock()
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return
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}
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close(h.closeChan)
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var wg sync.WaitGroup
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for _, handler := range h.handlers {
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wg.Add(1)
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go func(handler packetHandler) {
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handler.destroy(e)
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wg.Done()
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}(handler)
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}
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h.closed = true
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h.mutex.Unlock()
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wg.Wait()
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}
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func (h *packetHandlerMap) GetStatelessResetToken(connID protocol.ConnectionID) protocol.StatelessResetToken {
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var token protocol.StatelessResetToken
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if h.statelessResetHasher == nil {
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// Return a random stateless reset token.
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// This token will be sent in the server's transport parameters.
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// By using a random token, an off-path attacker won't be able to disrupt the connection.
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rand.Read(token[:])
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return token
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}
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h.statelessResetMutex.Lock()
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h.statelessResetHasher.Write(connID.Bytes())
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copy(token[:], h.statelessResetHasher.Sum(nil))
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h.statelessResetHasher.Reset()
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h.statelessResetMutex.Unlock()
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return token
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}
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