cloudflared-mirror/vendor/github.com/lucas-clemente/quic-go/interface.go

347 lines
16 KiB
Go

package quic
import (
"context"
"errors"
"io"
"net"
"time"
"github.com/lucas-clemente/quic-go/internal/handshake"
"github.com/lucas-clemente/quic-go/internal/protocol"
"github.com/lucas-clemente/quic-go/logging"
)
// The StreamID is the ID of a QUIC stream.
type StreamID = protocol.StreamID
// A VersionNumber is a QUIC version number.
type VersionNumber = protocol.VersionNumber
const (
// VersionDraft29 is IETF QUIC draft-29
VersionDraft29 = protocol.VersionDraft29
// Version1 is RFC 9000
Version1 = protocol.Version1
Version2 = protocol.Version2
)
// A Token can be used to verify the ownership of the client address.
type Token struct {
// IsRetryToken encodes how the client received the token. There are two ways:
// * In a Retry packet sent when trying to establish a new connection.
// * In a NEW_TOKEN frame on a previous connection.
IsRetryToken bool
RemoteAddr string
SentTime time.Time
}
// A ClientToken is a token received by the client.
// It can be used to skip address validation on future connection attempts.
type ClientToken struct {
data []byte
}
type TokenStore interface {
// Pop searches for a ClientToken associated with the given key.
// Since tokens are not supposed to be reused, it must remove the token from the cache.
// It returns nil when no token is found.
Pop(key string) (token *ClientToken)
// Put adds a token to the cache with the given key. It might get called
// multiple times in a connection.
Put(key string, token *ClientToken)
}
// Err0RTTRejected is the returned from:
// * Open{Uni}Stream{Sync}
// * Accept{Uni}Stream
// * Stream.Read and Stream.Write
// when the server rejects a 0-RTT connection attempt.
var Err0RTTRejected = errors.New("0-RTT rejected")
// ConnectionTracingKey can be used to associate a ConnectionTracer with a Connection.
// It is set on the Connection.Context() context,
// as well as on the context passed to logging.Tracer.NewConnectionTracer.
var ConnectionTracingKey = connTracingCtxKey{}
type connTracingCtxKey struct{}
// Stream is the interface implemented by QUIC streams
// In addition to the errors listed on the Connection,
// calls to stream functions can return a StreamError if the stream is canceled.
type Stream interface {
ReceiveStream
SendStream
// SetDeadline sets the read and write deadlines associated
// with the connection. It is equivalent to calling both
// SetReadDeadline and SetWriteDeadline.
SetDeadline(t time.Time) error
}
// A ReceiveStream is a unidirectional Receive Stream.
type ReceiveStream interface {
// StreamID returns the stream ID.
StreamID() StreamID
// Read reads data from the stream.
// Read can be made to time out and return a net.Error with Timeout() == true
// after a fixed time limit; see SetDeadline and SetReadDeadline.
// If the stream was canceled by the peer, the error implements the StreamError
// interface, and Canceled() == true.
// If the connection was closed due to a timeout, the error satisfies
// the net.Error interface, and Timeout() will be true.
io.Reader
// CancelRead aborts receiving on this stream.
// It will ask the peer to stop transmitting stream data.
// Read will unblock immediately, and future Read calls will fail.
// When called multiple times or after reading the io.EOF it is a no-op.
CancelRead(StreamErrorCode)
// SetReadDeadline sets the deadline for future Read calls and
// any currently-blocked Read call.
// A zero value for t means Read will not time out.
SetReadDeadline(t time.Time) error
}
// A SendStream is a unidirectional Send Stream.
type SendStream interface {
// StreamID returns the stream ID.
StreamID() StreamID
// Write writes data to the stream.
// Write can be made to time out and return a net.Error with Timeout() == true
// after a fixed time limit; see SetDeadline and SetWriteDeadline.
// If the stream was canceled by the peer, the error implements the StreamError
// interface, and Canceled() == true.
// If the connection was closed due to a timeout, the error satisfies
// the net.Error interface, and Timeout() will be true.
io.Writer
// Close closes the write-direction of the stream.
// Future calls to Write are not permitted after calling Close.
// It must not be called concurrently with Write.
// It must not be called after calling CancelWrite.
io.Closer
// CancelWrite aborts sending on this stream.
// Data already written, but not yet delivered to the peer is not guaranteed to be delivered reliably.
// Write will unblock immediately, and future calls to Write will fail.
// When called multiple times or after closing the stream it is a no-op.
CancelWrite(StreamErrorCode)
// The Context is canceled as soon as the write-side of the stream is closed.
// This happens when Close() or CancelWrite() is called, or when the peer
// cancels the read-side of their stream.
Context() context.Context
// SetWriteDeadline sets the deadline for future Write calls
// and any currently-blocked Write call.
// Even if write times out, it may return n > 0, indicating that
// some data was successfully written.
// A zero value for t means Write will not time out.
SetWriteDeadline(t time.Time) error
}
// A Connection is a QUIC connection between two peers.
// Calls to the connection (and to streams) can return the following types of errors:
// * ApplicationError: for errors triggered by the application running on top of QUIC
// * TransportError: for errors triggered by the QUIC transport (in many cases a misbehaving peer)
// * IdleTimeoutError: when the peer goes away unexpectedly (this is a net.Error timeout error)
// * HandshakeTimeoutError: when the cryptographic handshake takes too long (this is a net.Error timeout error)
// * StatelessResetError: when we receive a stateless reset (this is a net.Error temporary error)
// * VersionNegotiationError: returned by the client, when there's no version overlap between the peers
type Connection interface {
// AcceptStream returns the next stream opened by the peer, blocking until one is available.
// If the connection was closed due to a timeout, the error satisfies
// the net.Error interface, and Timeout() will be true.
AcceptStream(context.Context) (Stream, error)
// AcceptUniStream returns the next unidirectional stream opened by the peer, blocking until one is available.
// If the connection was closed due to a timeout, the error satisfies
// the net.Error interface, and Timeout() will be true.
AcceptUniStream(context.Context) (ReceiveStream, error)
// OpenStream opens a new bidirectional QUIC stream.
// There is no signaling to the peer about new streams:
// The peer can only accept the stream after data has been sent on the stream.
// If the error is non-nil, it satisfies the net.Error interface.
// When reaching the peer's stream limit, err.Temporary() will be true.
// If the connection was closed due to a timeout, Timeout() will be true.
OpenStream() (Stream, error)
// OpenStreamSync opens a new bidirectional QUIC stream.
// It blocks until a new stream can be opened.
// If the error is non-nil, it satisfies the net.Error interface.
// If the connection was closed due to a timeout, Timeout() will be true.
OpenStreamSync(context.Context) (Stream, error)
// OpenUniStream opens a new outgoing unidirectional QUIC stream.
// If the error is non-nil, it satisfies the net.Error interface.
// When reaching the peer's stream limit, Temporary() will be true.
// If the connection was closed due to a timeout, Timeout() will be true.
OpenUniStream() (SendStream, error)
// OpenUniStreamSync opens a new outgoing unidirectional QUIC stream.
// It blocks until a new stream can be opened.
// If the error is non-nil, it satisfies the net.Error interface.
// If the connection was closed due to a timeout, Timeout() will be true.
OpenUniStreamSync(context.Context) (SendStream, error)
// LocalAddr returns the local address.
LocalAddr() net.Addr
// RemoteAddr returns the address of the peer.
RemoteAddr() net.Addr
// CloseWithError closes the connection with an error.
// The error string will be sent to the peer.
CloseWithError(ApplicationErrorCode, string) error
// The context is cancelled when the connection is closed.
Context() context.Context
// ConnectionState returns basic details about the QUIC connection.
// It blocks until the handshake completes.
// Warning: This API should not be considered stable and might change soon.
ConnectionState() ConnectionState
// SendMessage sends a message as a datagram, as specified in RFC 9221.
SendMessage([]byte) error
// ReceiveMessage gets a message received in a datagram, as specified in RFC 9221.
ReceiveMessage() ([]byte, error)
}
// An EarlyConnection is a connection that is handshaking.
// Data sent during the handshake is encrypted using the forward secure keys.
// When using client certificates, the client's identity is only verified
// after completion of the handshake.
type EarlyConnection interface {
Connection
// HandshakeComplete blocks until the handshake completes (or fails).
// Data sent before completion of the handshake is encrypted with 1-RTT keys.
// Note that the client's identity hasn't been verified yet.
HandshakeComplete() context.Context
NextConnection() Connection
}
// A ConnectionIDGenerator is a interface that allows clients to implement their own format
// for the Connection IDs that servers/clients use as SrcConnectionID in QUIC packets.
type ConnectionIDGenerator interface {
// GenerateConnectionID generates a new ConnectionID.
GenerateConnectionID() ([]byte, error)
// ConnectionIDLen tells what is the length of the ConnectionIDs generated by the implementation of
// this interface.
ConnectionIDLen() int
}
// Config contains all configuration data needed for a QUIC server or client.
type Config struct {
// The QUIC versions that can be negotiated.
// If not set, it uses all versions available.
Versions []VersionNumber
// The length of the connection ID in bytes.
// It can be 0, or any value between 4 and 18.
// If not set, the interpretation depends on where the Config is used:
// If used for dialing an address, a 0 byte connection ID will be used.
// If used for a server, or dialing on a packet conn, a 4 byte connection ID will be used.
// When dialing on a packet conn, the ConnectionIDLength value must be the same for every Dial call.
ConnectionIDLength int
// An optional ConnectionIDGenerator to be used for ConnectionIDs generated during the lifecycle of a QUIC connection.
// The goal is to give some control on how connection IDs, which can be useful in some scenarios, in particular for servers.
// By default, if not provided, random connection IDs with the length given by ConnectionIDLength is used.
// Otherwise, if one is provided, then ConnectionIDLength is ignored.
ConnectionIDGenerator ConnectionIDGenerator
// HandshakeIdleTimeout is the idle timeout before completion of the handshake.
// Specifically, if we don't receive any packet from the peer within this time, the connection attempt is aborted.
// If this value is zero, the timeout is set to 5 seconds.
HandshakeIdleTimeout time.Duration
// MaxIdleTimeout is the maximum duration that may pass without any incoming network activity.
// The actual value for the idle timeout is the minimum of this value and the peer's.
// This value only applies after the handshake has completed.
// If the timeout is exceeded, the connection is closed.
// If this value is zero, the timeout is set to 30 seconds.
MaxIdleTimeout time.Duration
// AcceptToken determines if a Token is accepted.
// It is called with token = nil if the client didn't send a token.
// If not set, a default verification function is used:
// * it verifies that the address matches, and
// * if the token is a retry token, that it was issued within the last 5 seconds
// * else, that it was issued within the last 24 hours.
// This option is only valid for the server.
AcceptToken func(clientAddr net.Addr, token *Token) bool
// The TokenStore stores tokens received from the server.
// Tokens are used to skip address validation on future connection attempts.
// The key used to store tokens is the ServerName from the tls.Config, if set
// otherwise the token is associated with the server's IP address.
TokenStore TokenStore
// InitialStreamReceiveWindow is the initial size of the stream-level flow control window for receiving data.
// If the application is consuming data quickly enough, the flow control auto-tuning algorithm
// will increase the window up to MaxStreamReceiveWindow.
// If this value is zero, it will default to 512 KB.
InitialStreamReceiveWindow uint64
// MaxStreamReceiveWindow is the maximum stream-level flow control window for receiving data.
// If this value is zero, it will default to 6 MB.
MaxStreamReceiveWindow uint64
// InitialConnectionReceiveWindow is the initial size of the stream-level flow control window for receiving data.
// If the application is consuming data quickly enough, the flow control auto-tuning algorithm
// will increase the window up to MaxConnectionReceiveWindow.
// If this value is zero, it will default to 512 KB.
InitialConnectionReceiveWindow uint64
// MaxConnectionReceiveWindow is the connection-level flow control window for receiving data.
// If this value is zero, it will default to 15 MB.
MaxConnectionReceiveWindow uint64
// AllowConnectionWindowIncrease is called every time the connection flow controller attempts
// to increase the connection flow control window.
// If set, the caller can prevent an increase of the window. Typically, it would do so to
// limit the memory usage.
// To avoid deadlocks, it is not valid to call other functions on the connection or on streams
// in this callback.
AllowConnectionWindowIncrease func(sess Connection, delta uint64) bool
// MaxIncomingStreams is the maximum number of concurrent bidirectional streams that a peer is allowed to open.
// Values above 2^60 are invalid.
// If not set, it will default to 100.
// If set to a negative value, it doesn't allow any bidirectional streams.
MaxIncomingStreams int64
// MaxIncomingUniStreams is the maximum number of concurrent unidirectional streams that a peer is allowed to open.
// Values above 2^60 are invalid.
// If not set, it will default to 100.
// If set to a negative value, it doesn't allow any unidirectional streams.
MaxIncomingUniStreams int64
// The StatelessResetKey is used to generate stateless reset tokens.
// If no key is configured, sending of stateless resets is disabled.
StatelessResetKey []byte
// KeepAlivePeriod defines whether this peer will periodically send a packet to keep the connection alive.
// If set to 0, then no keep alive is sent. Otherwise, the keep alive is sent on that period (or at most
// every half of MaxIdleTimeout, whichever is smaller).
KeepAlivePeriod time.Duration
// DisablePathMTUDiscovery disables Path MTU Discovery (RFC 8899).
// Packets will then be at most 1252 (IPv4) / 1232 (IPv6) bytes in size.
// Note that if Path MTU discovery is causing issues on your system, please open a new issue
DisablePathMTUDiscovery bool
// DisableVersionNegotiationPackets disables the sending of Version Negotiation packets.
// This can be useful if version information is exchanged out-of-band.
// It has no effect for a client.
DisableVersionNegotiationPackets bool
// See https://datatracker.ietf.org/doc/draft-ietf-quic-datagram/.
// Datagrams will only be available when both peers enable datagram support.
EnableDatagrams bool
MaxDatagramFrameSize int64
Tracer logging.Tracer
}
// ConnectionState records basic details about a QUIC connection
type ConnectionState struct {
TLS handshake.ConnectionState
SupportsDatagrams bool
}
// A Listener for incoming QUIC connections
type Listener interface {
// Close the server. All active connections will be closed.
Close() error
// Addr returns the local network addr that the server is listening on.
Addr() net.Addr
// Accept returns new connections. It should be called in a loop.
Accept(context.Context) (Connection, error)
}
// An EarlyListener listens for incoming QUIC connections,
// and returns them before the handshake completes.
type EarlyListener interface {
// Close the server. All active connections will be closed.
Close() error
// Addr returns the local network addr that the server is listening on.
Addr() net.Addr
// Accept returns new early connections. It should be called in a loop.
Accept(context.Context) (EarlyConnection, error)
}