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| grid | ||
| queue | ||
| set | ||
| skip | ||
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| stack | ||
| trie | ||
| tst | ||
| LICENSE | ||
| Readme.md | ||
| collections.go | ||
| point.go | ||
Readme.md
Badgerodon Collections
Maps and slices go a long way in Go, but sometimes you need more. This is a collection of collections that may be useful.
Queue
A [queue](http://en.wikipedia.org/wiki/Queue_(data_structure%29) is a first-in first-out data structure.
Set
A [set](http://en.wikipedia.org/wiki/Set_(computer_science%29) is an unordered collection of unique values typically used for testing membership.
Skip list
A skip list is a data structure that stores nodes in a hierarchy of linked lists. It gives performance similar to binary search trees by using a random number of forward links to skip parts of the list.
Splay Tree
A splay tree is a type of binary search tree where every access to the tree results in the tree being rearranged so that the current node gets put on top.
Stack
A [stack](http://en.wikipedia.org/wiki/Stack_(abstract_data_type%29) is a last-in last-out data structure.
Trie
A trie is a type of tree where each node represents one byte of a key.
Ternary Search Tree
A ternary search tree is similar to a trie in that nodes store the letters of the key, but instead of either using a list or hash at each node a binary tree is used. Ternary search trees have the performance benefits of a trie without the usual memory costs.